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document.createElement(it) : {};\n};\n","// IE 8- don't enum bug keys\nmodule.exports = (\n 'constructor,hasOwnProperty,isPrototypeOf,propertyIsEnumerable,toLocaleString,toString,valueOf'\n).split(',');\n","// all enumerable object keys, includes symbols\nvar getKeys = require('./_object-keys');\nvar gOPS = require('./_object-gops');\nvar pIE = require('./_object-pie');\nmodule.exports = function (it) {\n var result = getKeys(it);\n var getSymbols = gOPS.f;\n if (getSymbols) {\n var symbols = getSymbols(it);\n var isEnum = pIE.f;\n var i = 0;\n var key;\n while (symbols.length > i) if (isEnum.call(it, key = symbols[i++])) result.push(key);\n } return result;\n};\n","var global = require('./_global');\nvar core = require('./_core');\nvar ctx = require('./_ctx');\nvar hide = require('./_hide');\nvar has = require('./_has');\nvar PROTOTYPE = 'prototype';\n\nvar $export = function (type, name, source) {\n var IS_FORCED = type & $export.F;\n var IS_GLOBAL = type & $export.G;\n var IS_STATIC = type & $export.S;\n var IS_PROTO = type & $export.P;\n var IS_BIND = type & $export.B;\n var IS_WRAP = type & $export.W;\n var exports = IS_GLOBAL ? core : core[name] || (core[name] = {});\n var expProto = exports[PROTOTYPE];\n var target = IS_GLOBAL ? global : IS_STATIC ? global[name] : (global[name] || {})[PROTOTYPE];\n var key, own, out;\n if (IS_GLOBAL) source = name;\n for (key in source) {\n // contains in native\n own = !IS_FORCED && target && target[key] !== undefined;\n if (own && has(exports, key)) continue;\n // export native or passed\n out = own ? target[key] : source[key];\n // prevent global pollution for namespaces\n exports[key] = IS_GLOBAL && typeof target[key] != 'function' ? source[key]\n // bind timers to global for call from export context\n : IS_BIND && own ? ctx(out, global)\n // wrap global constructors for prevent change them in library\n : IS_WRAP && target[key] == out ? (function (C) {\n var F = function (a, b, c) {\n if (this instanceof C) {\n switch (arguments.length) {\n case 0: return new C();\n case 1: return new C(a);\n case 2: return new C(a, b);\n } return new C(a, b, c);\n } return C.apply(this, arguments);\n };\n F[PROTOTYPE] = C[PROTOTYPE];\n return F;\n // make static versions for prototype methods\n })(out) : IS_PROTO && typeof out == 'function' ? ctx(Function.call, out) : out;\n // export proto methods to core.%CONSTRUCTOR%.methods.%NAME%\n if (IS_PROTO) {\n (exports.virtual || (exports.virtual = {}))[key] = out;\n // export proto methods to core.%CONSTRUCTOR%.prototype.%NAME%\n if (type & $export.R && expProto && !expProto[key]) hide(expProto, key, out);\n }\n }\n};\n// type bitmap\n$export.F = 1; // forced\n$export.G = 2; // global\n$export.S = 4; // static\n$export.P = 8; // proto\n$export.B = 16; // bind\n$export.W = 32; // wrap\n$export.U = 64; // safe\n$export.R = 128; // real proto method for `library`\nmodule.exports = $export;\n","module.exports = function (exec) {\n try {\n return !!exec();\n } catch (e) {\n return true;\n }\n};\n","// https://github.com/zloirock/core-js/issues/86#issuecomment-115759028\nvar global = module.exports = typeof window != 'undefined' && window.Math == Math\n ? window : typeof self != 'undefined' && self.Math == Math ? self\n // eslint-disable-next-line no-new-func\n : Function('return this')();\nif (typeof __g == 'number') __g = global; // eslint-disable-line no-undef\n","var hasOwnProperty = {}.hasOwnProperty;\nmodule.exports = function (it, key) {\n return hasOwnProperty.call(it, key);\n};\n","var dP = require('./_object-dp');\nvar createDesc = require('./_property-desc');\nmodule.exports = require('./_descriptors') ? function (object, key, value) {\n return dP.f(object, key, createDesc(1, value));\n} : function (object, key, value) {\n object[key] = value;\n return object;\n};\n","var document = require('./_global').document;\nmodule.exports = document && document.documentElement;\n","module.exports = !require('./_descriptors') && !require('./_fails')(function () {\n return Object.defineProperty(require('./_dom-create')('div'), 'a', { get: function () { return 7; } }).a != 7;\n});\n","// fallback for non-array-like ES3 and non-enumerable old V8 strings\nvar cof = require('./_cof');\n// eslint-disable-next-line no-prototype-builtins\nmodule.exports = Object('z').propertyIsEnumerable(0) ? Object : function (it) {\n return cof(it) == 'String' ? it.split('') : Object(it);\n};\n","// 7.2.2 IsArray(argument)\nvar cof = require('./_cof');\nmodule.exports = Array.isArray || function isArray(arg) {\n return cof(arg) == 'Array';\n};\n","module.exports = function (it) {\n return typeof it === 'object' ? it !== null : typeof it === 'function';\n};\n","'use strict';\nvar create = require('./_object-create');\nvar descriptor = require('./_property-desc');\nvar setToStringTag = require('./_set-to-string-tag');\nvar IteratorPrototype = {};\n\n// 25.1.2.1.1 %IteratorPrototype%[@@iterator]()\nrequire('./_hide')(IteratorPrototype, require('./_wks')('iterator'), function () { return this; });\n\nmodule.exports = function (Constructor, NAME, next) {\n Constructor.prototype = create(IteratorPrototype, { next: descriptor(1, next) });\n setToStringTag(Constructor, NAME + ' Iterator');\n};\n","'use strict';\nvar LIBRARY = require('./_library');\nvar $export = require('./_export');\nvar redefine = require('./_redefine');\nvar hide = require('./_hide');\nvar Iterators = require('./_iterators');\nvar $iterCreate = require('./_iter-create');\nvar setToStringTag = require('./_set-to-string-tag');\nvar getPrototypeOf = require('./_object-gpo');\nvar ITERATOR = require('./_wks')('iterator');\nvar BUGGY = !([].keys && 'next' in [].keys()); // Safari has buggy iterators w/o `next`\nvar FF_ITERATOR = '@@iterator';\nvar KEYS = 'keys';\nvar VALUES = 'values';\n\nvar returnThis = function () { return this; };\n\nmodule.exports = function (Base, NAME, Constructor, next, DEFAULT, IS_SET, FORCED) {\n $iterCreate(Constructor, NAME, next);\n var getMethod = function (kind) {\n if (!BUGGY && kind in proto) return proto[kind];\n switch (kind) {\n case KEYS: return function keys() { return new Constructor(this, kind); };\n case VALUES: return function values() { return new Constructor(this, kind); };\n } return function entries() { return new Constructor(this, kind); };\n };\n var TAG = NAME + ' Iterator';\n var DEF_VALUES = DEFAULT == VALUES;\n var VALUES_BUG = false;\n var proto = Base.prototype;\n var $native = proto[ITERATOR] || proto[FF_ITERATOR] || DEFAULT && proto[DEFAULT];\n var $default = $native || getMethod(DEFAULT);\n var $entries = DEFAULT ? !DEF_VALUES ? $default : getMethod('entries') : undefined;\n var $anyNative = NAME == 'Array' ? proto.entries || $native : $native;\n var methods, key, IteratorPrototype;\n // Fix native\n if ($anyNative) {\n IteratorPrototype = getPrototypeOf($anyNative.call(new Base()));\n if (IteratorPrototype !== Object.prototype && IteratorPrototype.next) {\n // Set @@toStringTag to native iterators\n setToStringTag(IteratorPrototype, TAG, true);\n // fix for some old engines\n if (!LIBRARY && typeof IteratorPrototype[ITERATOR] != 'function') hide(IteratorPrototype, ITERATOR, returnThis);\n }\n }\n // fix Array#{values, @@iterator}.name in V8 / FF\n if (DEF_VALUES && $native && $native.name !== VALUES) {\n VALUES_BUG = true;\n $default = function values() { return $native.call(this); };\n }\n // Define iterator\n if ((!LIBRARY || FORCED) && (BUGGY || VALUES_BUG || !proto[ITERATOR])) {\n hide(proto, ITERATOR, $default);\n }\n // Plug for library\n Iterators[NAME] = $default;\n Iterators[TAG] = returnThis;\n if (DEFAULT) {\n methods = {\n values: DEF_VALUES ? $default : getMethod(VALUES),\n keys: IS_SET ? $default : getMethod(KEYS),\n entries: $entries\n };\n if (FORCED) for (key in methods) {\n if (!(key in proto)) redefine(proto, key, methods[key]);\n } else $export($export.P + $export.F * (BUGGY || VALUES_BUG), NAME, methods);\n }\n return methods;\n};\n","module.exports = function (done, value) {\n return { value: value, done: !!done };\n};\n","module.exports = {};\n","module.exports = true;\n","var META = require('./_uid')('meta');\nvar isObject = require('./_is-object');\nvar has = require('./_has');\nvar setDesc = require('./_object-dp').f;\nvar id = 0;\nvar isExtensible = Object.isExtensible || function () {\n return true;\n};\nvar FREEZE = !require('./_fails')(function () {\n return isExtensible(Object.preventExtensions({}));\n});\nvar setMeta = function (it) {\n setDesc(it, META, { value: {\n i: 'O' + ++id, // object ID\n w: {} // weak collections IDs\n } });\n};\nvar fastKey = function (it, create) {\n // return primitive with prefix\n if (!isObject(it)) return typeof it == 'symbol' ? it : (typeof it == 'string' ? 'S' : 'P') + it;\n if (!has(it, META)) {\n // can't set metadata to uncaught frozen object\n if (!isExtensible(it)) return 'F';\n // not necessary to add metadata\n if (!create) return 'E';\n // add missing metadata\n setMeta(it);\n // return object ID\n } return it[META].i;\n};\nvar getWeak = function (it, create) {\n if (!has(it, META)) {\n // can't set metadata to uncaught frozen object\n if (!isExtensible(it)) return true;\n // not necessary to add metadata\n if (!create) return false;\n // add missing metadata\n setMeta(it);\n // return hash weak collections IDs\n } return it[META].w;\n};\n// add metadata on freeze-family methods calling\nvar onFreeze = function (it) {\n if (FREEZE && meta.NEED && isExtensible(it) && !has(it, META)) setMeta(it);\n return it;\n};\nvar meta = module.exports = {\n KEY: META,\n NEED: false,\n fastKey: fastKey,\n getWeak: getWeak,\n onFreeze: onFreeze\n};\n","'use strict';\n// 19.1.2.1 Object.assign(target, source, ...)\nvar DESCRIPTORS = require('./_descriptors');\nvar getKeys = require('./_object-keys');\nvar gOPS = require('./_object-gops');\nvar pIE = require('./_object-pie');\nvar toObject = require('./_to-object');\nvar IObject = require('./_iobject');\nvar $assign = Object.assign;\n\n// should work with symbols and should have deterministic property order (V8 bug)\nmodule.exports = !$assign || require('./_fails')(function () {\n var A = {};\n var B = {};\n // eslint-disable-next-line no-undef\n var S = Symbol();\n var K = 'abcdefghijklmnopqrst';\n A[S] = 7;\n K.split('').forEach(function (k) { B[k] = k; });\n return $assign({}, A)[S] != 7 || Object.keys($assign({}, B)).join('') != K;\n}) ? function assign(target, source) { // eslint-disable-line no-unused-vars\n var T = toObject(target);\n var aLen = arguments.length;\n var index = 1;\n var getSymbols = gOPS.f;\n var isEnum = pIE.f;\n while (aLen > index) {\n var S = IObject(arguments[index++]);\n var keys = getSymbols ? getKeys(S).concat(getSymbols(S)) : getKeys(S);\n var length = keys.length;\n var j = 0;\n var key;\n while (length > j) {\n key = keys[j++];\n if (!DESCRIPTORS || isEnum.call(S, key)) T[key] = S[key];\n }\n } return T;\n} : $assign;\n","// 19.1.2.2 / 15.2.3.5 Object.create(O [, Properties])\nvar anObject = require('./_an-object');\nvar dPs = require('./_object-dps');\nvar enumBugKeys = require('./_enum-bug-keys');\nvar IE_PROTO = require('./_shared-key')('IE_PROTO');\nvar Empty = function () { /* empty */ };\nvar PROTOTYPE = 'prototype';\n\n// Create object with fake `null` prototype: use iframe Object with cleared prototype\nvar createDict = function () {\n // Thrash, waste and sodomy: IE GC bug\n var iframe = require('./_dom-create')('iframe');\n var i = enumBugKeys.length;\n var lt = '<';\n var gt = '>';\n var iframeDocument;\n iframe.style.display = 'none';\n require('./_html').appendChild(iframe);\n iframe.src = 'javascript:'; // eslint-disable-line no-script-url\n // createDict = iframe.contentWindow.Object;\n // html.removeChild(iframe);\n iframeDocument = iframe.contentWindow.document;\n iframeDocument.open();\n iframeDocument.write(lt + 'script' + gt + 'document.F=Object' + lt + '/script' + gt);\n iframeDocument.close();\n createDict = iframeDocument.F;\n while (i--) delete createDict[PROTOTYPE][enumBugKeys[i]];\n return createDict();\n};\n\nmodule.exports = Object.create || function create(O, Properties) {\n var result;\n if (O !== null) {\n Empty[PROTOTYPE] = anObject(O);\n result = new Empty();\n Empty[PROTOTYPE] = null;\n // add \"__proto__\" for Object.getPrototypeOf polyfill\n result[IE_PROTO] = O;\n } else result = createDict();\n return Properties === undefined ? result : dPs(result, Properties);\n};\n","var anObject = require('./_an-object');\nvar IE8_DOM_DEFINE = require('./_ie8-dom-define');\nvar toPrimitive = require('./_to-primitive');\nvar dP = Object.defineProperty;\n\nexports.f = require('./_descriptors') ? Object.defineProperty : function defineProperty(O, P, Attributes) {\n anObject(O);\n P = toPrimitive(P, true);\n anObject(Attributes);\n if (IE8_DOM_DEFINE) try {\n return dP(O, P, Attributes);\n } catch (e) { /* empty */ }\n if ('get' in Attributes || 'set' in Attributes) throw TypeError('Accessors not supported!');\n if ('value' in Attributes) O[P] = Attributes.value;\n return O;\n};\n","var dP = require('./_object-dp');\nvar anObject = require('./_an-object');\nvar getKeys = require('./_object-keys');\n\nmodule.exports = require('./_descriptors') ? Object.defineProperties : function defineProperties(O, Properties) {\n anObject(O);\n var keys = getKeys(Properties);\n var length = keys.length;\n var i = 0;\n var P;\n while (length > i) dP.f(O, P = keys[i++], Properties[P]);\n return O;\n};\n","var pIE = require('./_object-pie');\nvar createDesc = require('./_property-desc');\nvar toIObject = require('./_to-iobject');\nvar toPrimitive = require('./_to-primitive');\nvar has = require('./_has');\nvar IE8_DOM_DEFINE = require('./_ie8-dom-define');\nvar gOPD = Object.getOwnPropertyDescriptor;\n\nexports.f = require('./_descriptors') ? gOPD : function getOwnPropertyDescriptor(O, P) {\n O = toIObject(O);\n P = toPrimitive(P, true);\n if (IE8_DOM_DEFINE) try {\n return gOPD(O, P);\n } catch (e) { /* empty */ }\n if (has(O, P)) return createDesc(!pIE.f.call(O, P), O[P]);\n};\n","// fallback for IE11 buggy Object.getOwnPropertyNames with iframe and window\nvar toIObject = require('./_to-iobject');\nvar gOPN = require('./_object-gopn').f;\nvar toString = {}.toString;\n\nvar windowNames = typeof window == 'object' && window && Object.getOwnPropertyNames\n ? Object.getOwnPropertyNames(window) : [];\n\nvar getWindowNames = function (it) {\n try {\n return gOPN(it);\n } catch (e) {\n return windowNames.slice();\n }\n};\n\nmodule.exports.f = function getOwnPropertyNames(it) {\n return windowNames && toString.call(it) == '[object Window]' ? getWindowNames(it) : gOPN(toIObject(it));\n};\n","// 19.1.2.7 / 15.2.3.4 Object.getOwnPropertyNames(O)\nvar $keys = require('./_object-keys-internal');\nvar hiddenKeys = require('./_enum-bug-keys').concat('length', 'prototype');\n\nexports.f = Object.getOwnPropertyNames || function getOwnPropertyNames(O) {\n return $keys(O, hiddenKeys);\n};\n","exports.f = Object.getOwnPropertySymbols;\n","// 19.1.2.9 / 15.2.3.2 Object.getPrototypeOf(O)\nvar has = require('./_has');\nvar toObject = require('./_to-object');\nvar IE_PROTO = require('./_shared-key')('IE_PROTO');\nvar ObjectProto = Object.prototype;\n\nmodule.exports = Object.getPrototypeOf || function (O) {\n O = toObject(O);\n if (has(O, IE_PROTO)) return O[IE_PROTO];\n if (typeof O.constructor == 'function' && O instanceof O.constructor) {\n return O.constructor.prototype;\n } return O instanceof Object ? ObjectProto : null;\n};\n","var has = require('./_has');\nvar toIObject = require('./_to-iobject');\nvar arrayIndexOf = require('./_array-includes')(false);\nvar IE_PROTO = require('./_shared-key')('IE_PROTO');\n\nmodule.exports = function (object, names) {\n var O = toIObject(object);\n var i = 0;\n var result = [];\n var key;\n for (key in O) if (key != IE_PROTO) has(O, key) && result.push(key);\n // Don't enum bug & hidden keys\n while (names.length > i) if (has(O, key = names[i++])) {\n ~arrayIndexOf(result, key) || result.push(key);\n }\n return result;\n};\n","// 19.1.2.14 / 15.2.3.14 Object.keys(O)\nvar $keys = require('./_object-keys-internal');\nvar enumBugKeys = require('./_enum-bug-keys');\n\nmodule.exports = Object.keys || function keys(O) {\n return $keys(O, enumBugKeys);\n};\n","exports.f = {}.propertyIsEnumerable;\n","module.exports = function (bitmap, value) {\n return {\n enumerable: !(bitmap & 1),\n configurable: !(bitmap & 2),\n writable: !(bitmap & 4),\n value: value\n };\n};\n","module.exports = require('./_hide');\n","// Works with __proto__ only. Old v8 can't work with null proto objects.\n/* eslint-disable no-proto */\nvar isObject = require('./_is-object');\nvar anObject = require('./_an-object');\nvar check = function (O, proto) {\n anObject(O);\n if (!isObject(proto) && proto !== null) throw TypeError(proto + \": can't set as prototype!\");\n};\nmodule.exports = {\n set: Object.setPrototypeOf || ('__proto__' in {} ? // eslint-disable-line\n function (test, buggy, set) {\n try {\n set = require('./_ctx')(Function.call, require('./_object-gopd').f(Object.prototype, '__proto__').set, 2);\n set(test, []);\n buggy = !(test instanceof Array);\n } catch (e) { buggy = true; }\n return function setPrototypeOf(O, proto) {\n check(O, proto);\n if (buggy) O.__proto__ = proto;\n else set(O, proto);\n return O;\n };\n }({}, false) : undefined),\n check: check\n};\n","var def = require('./_object-dp').f;\nvar has = require('./_has');\nvar TAG = require('./_wks')('toStringTag');\n\nmodule.exports = function (it, tag, stat) {\n if (it && !has(it = stat ? it : it.prototype, TAG)) def(it, TAG, { configurable: true, value: tag });\n};\n","var shared = require('./_shared')('keys');\nvar uid = require('./_uid');\nmodule.exports = function (key) {\n return shared[key] || (shared[key] = uid(key));\n};\n","var core = require('./_core');\nvar global = require('./_global');\nvar SHARED = '__core-js_shared__';\nvar store = global[SHARED] || (global[SHARED] = {});\n\n(module.exports = function (key, value) {\n return store[key] || (store[key] = value !== undefined ? value : {});\n})('versions', []).push({\n version: core.version,\n mode: require('./_library') ? 'pure' : 'global',\n copyright: '© 2020 Denis Pushkarev (zloirock.ru)'\n});\n","var toInteger = require('./_to-integer');\nvar defined = require('./_defined');\n// true -> String#at\n// false -> String#codePointAt\nmodule.exports = function (TO_STRING) {\n return function (that, pos) {\n var s = String(defined(that));\n var i = toInteger(pos);\n var l = s.length;\n var a, b;\n if (i < 0 || i >= l) return TO_STRING ? '' : undefined;\n a = s.charCodeAt(i);\n return a < 0xd800 || a > 0xdbff || i + 1 === l || (b = s.charCodeAt(i + 1)) < 0xdc00 || b > 0xdfff\n ? TO_STRING ? s.charAt(i) : a\n : TO_STRING ? s.slice(i, i + 2) : (a - 0xd800 << 10) + (b - 0xdc00) + 0x10000;\n };\n};\n","var toInteger = require('./_to-integer');\nvar max = Math.max;\nvar min = Math.min;\nmodule.exports = function (index, length) {\n index = toInteger(index);\n return index < 0 ? max(index + length, 0) : min(index, length);\n};\n","// 7.1.4 ToInteger\nvar ceil = Math.ceil;\nvar floor = Math.floor;\nmodule.exports = function (it) {\n return isNaN(it = +it) ? 0 : (it > 0 ? floor : ceil)(it);\n};\n","// to indexed object, toObject with fallback for non-array-like ES3 strings\nvar IObject = require('./_iobject');\nvar defined = require('./_defined');\nmodule.exports = function (it) {\n return IObject(defined(it));\n};\n","// 7.1.15 ToLength\nvar toInteger = require('./_to-integer');\nvar min = Math.min;\nmodule.exports = function (it) {\n return it > 0 ? min(toInteger(it), 0x1fffffffffffff) : 0; // pow(2, 53) - 1 == 9007199254740991\n};\n","// 7.1.13 ToObject(argument)\nvar defined = require('./_defined');\nmodule.exports = function (it) {\n return Object(defined(it));\n};\n","// 7.1.1 ToPrimitive(input [, PreferredType])\nvar isObject = require('./_is-object');\n// instead of the ES6 spec version, we didn't implement @@toPrimitive case\n// and the second argument - flag - preferred type is a string\nmodule.exports = function (it, S) {\n if (!isObject(it)) return it;\n var fn, val;\n if (S && typeof (fn = it.toString) == 'function' && !isObject(val = fn.call(it))) return val;\n if (typeof (fn = it.valueOf) == 'function' && !isObject(val = fn.call(it))) return val;\n if (!S && typeof (fn = it.toString) == 'function' && !isObject(val = fn.call(it))) return val;\n throw TypeError(\"Can't convert object to primitive value\");\n};\n","var id = 0;\nvar px = Math.random();\nmodule.exports = function (key) {\n return 'Symbol('.concat(key === undefined ? '' : key, ')_', (++id + px).toString(36));\n};\n","var global = require('./_global');\nvar core = require('./_core');\nvar LIBRARY = require('./_library');\nvar wksExt = require('./_wks-ext');\nvar defineProperty = require('./_object-dp').f;\nmodule.exports = function (name) {\n var $Symbol = core.Symbol || (core.Symbol = LIBRARY ? {} : global.Symbol || {});\n if (name.charAt(0) != '_' && !(name in $Symbol)) defineProperty($Symbol, name, { value: wksExt.f(name) });\n};\n","exports.f = require('./_wks');\n","var store = require('./_shared')('wks');\nvar uid = require('./_uid');\nvar Symbol = require('./_global').Symbol;\nvar USE_SYMBOL = typeof Symbol == 'function';\n\nvar $exports = module.exports = function (name) {\n return store[name] || (store[name] =\n USE_SYMBOL && Symbol[name] || (USE_SYMBOL ? Symbol : uid)('Symbol.' + name));\n};\n\n$exports.store = store;\n","'use strict';\nvar addToUnscopables = require('./_add-to-unscopables');\nvar step = require('./_iter-step');\nvar Iterators = require('./_iterators');\nvar toIObject = require('./_to-iobject');\n\n// 22.1.3.4 Array.prototype.entries()\n// 22.1.3.13 Array.prototype.keys()\n// 22.1.3.29 Array.prototype.values()\n// 22.1.3.30 Array.prototype[@@iterator]()\nmodule.exports = require('./_iter-define')(Array, 'Array', function (iterated, kind) {\n this._t = toIObject(iterated); // target\n this._i = 0; // next index\n this._k = kind; // kind\n// 22.1.5.2.1 %ArrayIteratorPrototype%.next()\n}, function () {\n var O = this._t;\n var kind = this._k;\n var index = this._i++;\n if (!O || index >= O.length) {\n this._t = undefined;\n return step(1);\n }\n if (kind == 'keys') return step(0, index);\n if (kind == 'values') return step(0, O[index]);\n return step(0, [index, O[index]]);\n}, 'values');\n\n// argumentsList[@@iterator] is %ArrayProto_values% (9.4.4.6, 9.4.4.7)\nIterators.Arguments = Iterators.Array;\n\naddToUnscopables('keys');\naddToUnscopables('values');\naddToUnscopables('entries');\n","// 19.1.3.1 Object.assign(target, source)\nvar $export = require('./_export');\n\n$export($export.S + $export.F, 'Object', { assign: require('./_object-assign') });\n","var $export = require('./_export');\n// 19.1.2.2 / 15.2.3.5 Object.create(O [, Properties])\n$export($export.S, 'Object', { create: require('./_object-create') });\n","var $export = require('./_export');\n// 19.1.2.4 / 15.2.3.6 Object.defineProperty(O, P, Attributes)\n$export($export.S + $export.F * !require('./_descriptors'), 'Object', { defineProperty: require('./_object-dp').f });\n","// 19.1.3.19 Object.setPrototypeOf(O, proto)\nvar $export = require('./_export');\n$export($export.S, 'Object', { setPrototypeOf: require('./_set-proto').set });\n","'use strict';\nvar $at = require('./_string-at')(true);\n\n// 21.1.3.27 String.prototype[@@iterator]()\nrequire('./_iter-define')(String, 'String', function (iterated) {\n this._t = String(iterated); // target\n this._i = 0; // next index\n// 21.1.5.2.1 %StringIteratorPrototype%.next()\n}, function () {\n var O = this._t;\n var index = this._i;\n var point;\n if (index >= O.length) return { value: undefined, done: true };\n point = $at(O, index);\n this._i += point.length;\n return { value: point, done: false };\n});\n","'use strict';\n// ECMAScript 6 symbols shim\nvar global = require('./_global');\nvar has = require('./_has');\nvar DESCRIPTORS = require('./_descriptors');\nvar $export = require('./_export');\nvar redefine = require('./_redefine');\nvar META = require('./_meta').KEY;\nvar $fails = require('./_fails');\nvar shared = require('./_shared');\nvar setToStringTag = require('./_set-to-string-tag');\nvar uid = require('./_uid');\nvar wks = require('./_wks');\nvar wksExt = require('./_wks-ext');\nvar wksDefine = require('./_wks-define');\nvar enumKeys = require('./_enum-keys');\nvar isArray = require('./_is-array');\nvar anObject = require('./_an-object');\nvar isObject = require('./_is-object');\nvar toObject = require('./_to-object');\nvar toIObject = require('./_to-iobject');\nvar toPrimitive = require('./_to-primitive');\nvar createDesc = require('./_property-desc');\nvar _create = require('./_object-create');\nvar gOPNExt = require('./_object-gopn-ext');\nvar $GOPD = require('./_object-gopd');\nvar $GOPS = require('./_object-gops');\nvar $DP = require('./_object-dp');\nvar $keys = require('./_object-keys');\nvar gOPD = $GOPD.f;\nvar dP = $DP.f;\nvar gOPN = gOPNExt.f;\nvar $Symbol = global.Symbol;\nvar $JSON = global.JSON;\nvar _stringify = $JSON && $JSON.stringify;\nvar PROTOTYPE = 'prototype';\nvar HIDDEN = wks('_hidden');\nvar TO_PRIMITIVE = wks('toPrimitive');\nvar isEnum = {}.propertyIsEnumerable;\nvar SymbolRegistry = shared('symbol-registry');\nvar AllSymbols = shared('symbols');\nvar OPSymbols = shared('op-symbols');\nvar ObjectProto = Object[PROTOTYPE];\nvar USE_NATIVE = typeof $Symbol == 'function' && !!$GOPS.f;\nvar QObject = global.QObject;\n// Don't use setters in Qt Script, https://github.com/zloirock/core-js/issues/173\nvar setter = !QObject || !QObject[PROTOTYPE] || !QObject[PROTOTYPE].findChild;\n\n// fallback for old Android, https://code.google.com/p/v8/issues/detail?id=687\nvar setSymbolDesc = DESCRIPTORS && $fails(function () {\n return _create(dP({}, 'a', {\n get: function () { return dP(this, 'a', { value: 7 }).a; }\n })).a != 7;\n}) ? function (it, key, D) {\n var protoDesc = gOPD(ObjectProto, key);\n if (protoDesc) delete ObjectProto[key];\n dP(it, key, D);\n if (protoDesc && it !== ObjectProto) dP(ObjectProto, key, protoDesc);\n} : dP;\n\nvar wrap = function (tag) {\n var sym = AllSymbols[tag] = _create($Symbol[PROTOTYPE]);\n sym._k = tag;\n return sym;\n};\n\nvar isSymbol = USE_NATIVE && typeof $Symbol.iterator == 'symbol' ? function (it) {\n return typeof it == 'symbol';\n} : function (it) {\n return it instanceof $Symbol;\n};\n\nvar $defineProperty = function defineProperty(it, key, D) {\n if (it === ObjectProto) $defineProperty(OPSymbols, key, D);\n anObject(it);\n key = toPrimitive(key, true);\n anObject(D);\n if (has(AllSymbols, key)) {\n if (!D.enumerable) {\n if (!has(it, HIDDEN)) dP(it, HIDDEN, createDesc(1, {}));\n it[HIDDEN][key] = true;\n } else {\n if (has(it, HIDDEN) && it[HIDDEN][key]) it[HIDDEN][key] = false;\n D = _create(D, { enumerable: createDesc(0, false) });\n } return setSymbolDesc(it, key, D);\n } return dP(it, key, D);\n};\nvar $defineProperties = function defineProperties(it, P) {\n anObject(it);\n var keys = enumKeys(P = toIObject(P));\n var i = 0;\n var l = keys.length;\n var key;\n while (l > i) $defineProperty(it, key = keys[i++], P[key]);\n return it;\n};\nvar $create = function create(it, P) {\n return P === undefined ? _create(it) : $defineProperties(_create(it), P);\n};\nvar $propertyIsEnumerable = function propertyIsEnumerable(key) {\n var E = isEnum.call(this, key = toPrimitive(key, true));\n if (this === ObjectProto && has(AllSymbols, key) && !has(OPSymbols, key)) return false;\n return E || !has(this, key) || !has(AllSymbols, key) || has(this, HIDDEN) && this[HIDDEN][key] ? E : true;\n};\nvar $getOwnPropertyDescriptor = function getOwnPropertyDescriptor(it, key) {\n it = toIObject(it);\n key = toPrimitive(key, true);\n if (it === ObjectProto && has(AllSymbols, key) && !has(OPSymbols, key)) return;\n var D = gOPD(it, key);\n if (D && has(AllSymbols, key) && !(has(it, HIDDEN) && it[HIDDEN][key])) D.enumerable = true;\n return D;\n};\nvar $getOwnPropertyNames = function getOwnPropertyNames(it) {\n var names = gOPN(toIObject(it));\n var result = [];\n var i = 0;\n var key;\n while (names.length > i) {\n if (!has(AllSymbols, key = names[i++]) && key != HIDDEN && key != META) result.push(key);\n } return result;\n};\nvar $getOwnPropertySymbols = function getOwnPropertySymbols(it) {\n var IS_OP = it === ObjectProto;\n var names = gOPN(IS_OP ? OPSymbols : toIObject(it));\n var result = [];\n var i = 0;\n var key;\n while (names.length > i) {\n if (has(AllSymbols, key = names[i++]) && (IS_OP ? has(ObjectProto, key) : true)) result.push(AllSymbols[key]);\n } return result;\n};\n\n// 19.4.1.1 Symbol([description])\nif (!USE_NATIVE) {\n $Symbol = function Symbol() {\n if (this instanceof $Symbol) throw TypeError('Symbol is not a constructor!');\n var tag = uid(arguments.length > 0 ? arguments[0] : undefined);\n var $set = function (value) {\n if (this === ObjectProto) $set.call(OPSymbols, value);\n if (has(this, HIDDEN) && has(this[HIDDEN], tag)) this[HIDDEN][tag] = false;\n setSymbolDesc(this, tag, createDesc(1, value));\n };\n if (DESCRIPTORS && setter) setSymbolDesc(ObjectProto, tag, { configurable: true, set: $set });\n return wrap(tag);\n };\n redefine($Symbol[PROTOTYPE], 'toString', function toString() {\n return this._k;\n });\n\n $GOPD.f = $getOwnPropertyDescriptor;\n $DP.f = $defineProperty;\n require('./_object-gopn').f = gOPNExt.f = $getOwnPropertyNames;\n require('./_object-pie').f = $propertyIsEnumerable;\n $GOPS.f = $getOwnPropertySymbols;\n\n if (DESCRIPTORS && !require('./_library')) {\n redefine(ObjectProto, 'propertyIsEnumerable', $propertyIsEnumerable, true);\n }\n\n wksExt.f = function (name) {\n return wrap(wks(name));\n };\n}\n\n$export($export.G + $export.W + $export.F * !USE_NATIVE, { Symbol: $Symbol });\n\nfor (var es6Symbols = (\n // 19.4.2.2, 19.4.2.3, 19.4.2.4, 19.4.2.6, 19.4.2.8, 19.4.2.9, 19.4.2.10, 19.4.2.11, 19.4.2.12, 19.4.2.13, 19.4.2.14\n 'hasInstance,isConcatSpreadable,iterator,match,replace,search,species,split,toPrimitive,toStringTag,unscopables'\n).split(','), j = 0; es6Symbols.length > j;)wks(es6Symbols[j++]);\n\nfor (var wellKnownSymbols = $keys(wks.store), k = 0; wellKnownSymbols.length > k;) wksDefine(wellKnownSymbols[k++]);\n\n$export($export.S + $export.F * !USE_NATIVE, 'Symbol', {\n // 19.4.2.1 Symbol.for(key)\n 'for': function (key) {\n return has(SymbolRegistry, key += '')\n ? SymbolRegistry[key]\n : SymbolRegistry[key] = $Symbol(key);\n },\n // 19.4.2.5 Symbol.keyFor(sym)\n keyFor: function keyFor(sym) {\n if (!isSymbol(sym)) throw TypeError(sym + ' is not a symbol!');\n for (var key in SymbolRegistry) if (SymbolRegistry[key] === sym) return key;\n },\n useSetter: function () { setter = true; },\n useSimple: function () { setter = false; }\n});\n\n$export($export.S + $export.F * !USE_NATIVE, 'Object', {\n // 19.1.2.2 Object.create(O [, Properties])\n create: $create,\n // 19.1.2.4 Object.defineProperty(O, P, Attributes)\n defineProperty: $defineProperty,\n // 19.1.2.3 Object.defineProperties(O, Properties)\n defineProperties: $defineProperties,\n // 19.1.2.6 Object.getOwnPropertyDescriptor(O, P)\n getOwnPropertyDescriptor: $getOwnPropertyDescriptor,\n // 19.1.2.7 Object.getOwnPropertyNames(O)\n getOwnPropertyNames: $getOwnPropertyNames,\n // 19.1.2.8 Object.getOwnPropertySymbols(O)\n getOwnPropertySymbols: $getOwnPropertySymbols\n});\n\n// Chrome 38 and 39 `Object.getOwnPropertySymbols` fails on primitives\n// https://bugs.chromium.org/p/v8/issues/detail?id=3443\nvar FAILS_ON_PRIMITIVES = $fails(function () { $GOPS.f(1); });\n\n$export($export.S + $export.F * FAILS_ON_PRIMITIVES, 'Object', {\n getOwnPropertySymbols: function getOwnPropertySymbols(it) {\n return $GOPS.f(toObject(it));\n }\n});\n\n// 24.3.2 JSON.stringify(value [, replacer [, space]])\n$JSON && $export($export.S + $export.F * (!USE_NATIVE || $fails(function () {\n var S = $Symbol();\n // MS Edge converts symbol values to JSON as {}\n // WebKit converts symbol values to JSON as null\n // V8 throws on boxed symbols\n return _stringify([S]) != '[null]' || _stringify({ a: S }) != '{}' || _stringify(Object(S)) != '{}';\n})), 'JSON', {\n stringify: function stringify(it) {\n var args = [it];\n var i = 1;\n var replacer, $replacer;\n while (arguments.length > i) args.push(arguments[i++]);\n $replacer = replacer = args[1];\n if (!isObject(replacer) && it === undefined || isSymbol(it)) return; // IE8 returns string on undefined\n if (!isArray(replacer)) replacer = function (key, value) {\n if (typeof $replacer == 'function') value = $replacer.call(this, key, value);\n if (!isSymbol(value)) return value;\n };\n args[1] = replacer;\n return _stringify.apply($JSON, args);\n }\n});\n\n// 19.4.3.4 Symbol.prototype[@@toPrimitive](hint)\n$Symbol[PROTOTYPE][TO_PRIMITIVE] || require('./_hide')($Symbol[PROTOTYPE], TO_PRIMITIVE, $Symbol[PROTOTYPE].valueOf);\n// 19.4.3.5 Symbol.prototype[@@toStringTag]\nsetToStringTag($Symbol, 'Symbol');\n// 20.2.1.9 Math[@@toStringTag]\nsetToStringTag(Math, 'Math', true);\n// 24.3.3 JSON[@@toStringTag]\nsetToStringTag(global.JSON, 'JSON', true);\n","require('./_wks-define')('asyncIterator');\n","require('./_wks-define')('observable');\n","require('./es6.array.iterator');\nvar global = require('./_global');\nvar hide = require('./_hide');\nvar Iterators = require('./_iterators');\nvar TO_STRING_TAG = require('./_wks')('toStringTag');\n\nvar DOMIterables = ('CSSRuleList,CSSStyleDeclaration,CSSValueList,ClientRectList,DOMRectList,DOMStringList,' +\n 'DOMTokenList,DataTransferItemList,FileList,HTMLAllCollection,HTMLCollection,HTMLFormElement,HTMLSelectElement,' +\n 'MediaList,MimeTypeArray,NamedNodeMap,NodeList,PaintRequestList,Plugin,PluginArray,SVGLengthList,SVGNumberList,' +\n 'SVGPathSegList,SVGPointList,SVGStringList,SVGTransformList,SourceBufferList,StyleSheetList,TextTrackCueList,' +\n 'TextTrackList,TouchList').split(',');\n\nfor (var i = 0; i < DOMIterables.length; i++) {\n var NAME = DOMIterables[i];\n var Collection = global[NAME];\n var proto = Collection && Collection.prototype;\n if (proto && !proto[TO_STRING_TAG]) hide(proto, TO_STRING_TAG, NAME);\n Iterators[NAME] = Iterators.Array;\n}\n","if performance? and performance.now\n module.exports = -> performance.now()\nelse if process? and process.hrtime\n module.exports = -> (getNanoSeconds() - nodeLoadTime) / 1e6\n hrtime = process.hrtime\n getNanoSeconds = ->\n hr = hrtime()\n hr[0] * 1e9 + hr[1]\n moduleLoadTime = getNanoSeconds()\n upTime = process.uptime() * 1e9\n nodeLoadTime = moduleLoadTime - upTime\nelse if Date.now\n module.exports = -> Date.now() - loadTime\n loadTime = Date.now()\nelse\n module.exports = -> new Date().getTime() - loadTime\n loadTime = new Date().getTime()\n","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nvar ReactPropTypesSecret = require('./lib/ReactPropTypesSecret');\n\nfunction emptyFunction() {}\nfunction emptyFunctionWithReset() {}\nemptyFunctionWithReset.resetWarningCache = emptyFunction;\n\nmodule.exports = function() {\n function shim(props, propName, componentName, location, propFullName, secret) {\n if (secret === ReactPropTypesSecret) {\n // It is still safe when called from React.\n return;\n }\n var err = new Error(\n 'Calling PropTypes validators directly is not supported by the `prop-types` package. ' +\n 'Use PropTypes.checkPropTypes() to call them. ' +\n 'Read more at http://fb.me/use-check-prop-types'\n );\n err.name = 'Invariant Violation';\n throw err;\n };\n shim.isRequired = shim;\n function getShim() {\n return shim;\n };\n // Important!\n // Keep this list in sync with production version in `./factoryWithTypeCheckers.js`.\n var ReactPropTypes = {\n array: shim,\n bigint: shim,\n bool: shim,\n func: shim,\n number: shim,\n object: shim,\n string: shim,\n symbol: shim,\n\n any: shim,\n arrayOf: getShim,\n element: shim,\n elementType: shim,\n instanceOf: getShim,\n node: shim,\n objectOf: getShim,\n oneOf: getShim,\n oneOfType: getShim,\n shape: getShim,\n exact: getShim,\n\n checkPropTypes: emptyFunctionWithReset,\n resetWarningCache: emptyFunction\n };\n\n ReactPropTypes.PropTypes = ReactPropTypes;\n\n return ReactPropTypes;\n};\n","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\nif (process.env.NODE_ENV !== 'production') {\n var ReactIs = require('react-is');\n\n // By explicitly using `prop-types` you are opting into new development behavior.\n // http://fb.me/prop-types-in-prod\n var throwOnDirectAccess = true;\n module.exports = require('./factoryWithTypeCheckers')(ReactIs.isElement, throwOnDirectAccess);\n} else {\n // By explicitly using `prop-types` you are opting into new production behavior.\n // http://fb.me/prop-types-in-prod\n module.exports = require('./factoryWithThrowingShims')();\n}\n","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nvar ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED';\n\nmodule.exports = ReactPropTypesSecret;\n","var now = require('performance-now')\n , root = typeof window === 'undefined' ? global : window\n , vendors = ['moz', 'webkit']\n , suffix = 'AnimationFrame'\n , raf = root['request' + suffix]\n , caf = root['cancel' + suffix] || root['cancelRequest' + suffix]\n\nfor(var i = 0; !raf && i < vendors.length; i++) {\n raf = root[vendors[i] + 'Request' + suffix]\n caf = root[vendors[i] + 'Cancel' + suffix]\n || root[vendors[i] + 'CancelRequest' + suffix]\n}\n\n// Some versions of FF have rAF but not cAF\nif(!raf || !caf) {\n var last = 0\n , id = 0\n , queue = []\n , frameDuration = 1000 / 60\n\n raf = function(callback) {\n if(queue.length === 0) {\n var _now = now()\n , next = Math.max(0, frameDuration - (_now - last))\n last = next + _now\n setTimeout(function() {\n var cp = queue.slice(0)\n // Clear queue here to prevent\n // callbacks from appending listeners\n // to the current frame's queue\n queue.length = 0\n for(var i = 0; i < cp.length; i++) {\n if(!cp[i].cancelled) {\n try{\n cp[i].callback(last)\n } catch(e) {\n setTimeout(function() { throw e }, 0)\n }\n }\n }\n }, Math.round(next))\n }\n queue.push({\n handle: ++id,\n callback: callback,\n cancelled: false\n })\n return id\n }\n\n caf = function(handle) {\n for(var i = 0; i < queue.length; i++) {\n if(queue[i].handle === handle) {\n queue[i].cancelled = true\n }\n }\n }\n}\n\nmodule.exports = function(fn) {\n // Wrap in a new function to prevent\n // `cancel` potentially being assigned\n // to the native rAF function\n return raf.call(root, fn)\n}\nmodule.exports.cancel = function() {\n caf.apply(root, arguments)\n}\nmodule.exports.polyfill = function(object) {\n if (!object) {\n object = root;\n }\n object.requestAnimationFrame = raf\n object.cancelAnimationFrame = caf\n}\n","import _extends from 'babel-runtime/helpers/extends';\nimport _objectWithoutProperties from 'babel-runtime/helpers/objectWithoutProperties';\nimport _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _createClass from 'babel-runtime/helpers/createClass';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _inherits from 'babel-runtime/helpers/inherits';\nimport React, { Component } from 'react';\nimport PropTypes from 'prop-types';\n\nvar Arrow = function (_Component) {\n _inherits(Arrow, _Component);\n\n function Arrow() {\n var _ref;\n\n var _temp, _this, _ret;\n\n _classCallCheck(this, Arrow);\n\n for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n return _ret = (_temp = (_this = _possibleConstructorReturn(this, (_ref = Arrow.__proto__ || Object.getPrototypeOf(Arrow)).call.apply(_ref, [this].concat(args))), _this), _this.onClick = function (e) {\n if (e.stopPropagation) {\n e.stopPropagation();\n }\n _this.props[_this.props.arrowType](e);\n }, _temp), _possibleConstructorReturn(_this, _ret);\n }\n\n _createClass(Arrow, [{\n key: 'render',\n value: function render() {\n var _props = this.props,\n arrowType = _props.arrowType,\n next = _props.next,\n prev = _props.prev,\n component = _props.component,\n componentProps = _props.componentProps,\n defaultBool = _props.defaultBool,\n prefixCls = _props.prefixCls,\n children = _props.children,\n props = _objectWithoutProperties(_props, ['arrowType', 'next', 'prev', 'component', 'componentProps', 'defaultBool', 'prefixCls', 'children']);\n\n var className = this.props.className;\n\n var defaultClass = className + '-default';\n className = (className + ' ' + (prefixCls || '')).trim();\n className = !defaultBool ? className : (className + ' ' + defaultClass).trim();\n className = className + ' ' + arrowType;\n var $props = _extends({}, props, componentProps, {\n className: className,\n onClick: this.onClick\n });\n return React.createElement(component, $props, children);\n }\n }]);\n\n return Arrow;\n}(Component);\n\nArrow.propTypes = {\n children: PropTypes.any,\n style: PropTypes.object,\n className: PropTypes.string,\n prefixCls: PropTypes.string,\n component: PropTypes.any,\n arrowType: PropTypes.string,\n defaultBool: PropTypes.bool,\n next: PropTypes.func,\n prev: PropTypes.func,\n componentProps: PropTypes.object\n};\nArrow.defaultProps = {\n component: 'div',\n className: 'banner-anim-arrow',\n componentProps: {}\n};\n\nArrow.isBannerAnimArrow = true;\n\nexport default Arrow;","import React from 'react';\nimport PropTypes from 'prop-types';\n\nexport function toArrayChildren(children) {\n var ret = [];\n React.Children.forEach(children, function (c) {\n ret.push(c);\n });\n return ret;\n}\n\nexport function dataToArray(vars) {\n if (!vars && vars !== 0) {\n return [];\n }\n if (Array.isArray(vars)) {\n return vars;\n }\n return [vars];\n}\n\nexport function setAnimCompToTagComp(item, i) {\n if (!item) {\n return null;\n }\n var itemProps = item.props;\n if (!itemProps.component) {\n return item;\n }\n var props = {};\n props.key = item.key || i;\n // dom global attributes\n var domAttrArray = ['accesskey', 'classname', 'contenteditable', 'contextmenu', 'dir', 'draggable', 'dropzone', 'hidden', 'id', 'lang', 'spellcheck', 'style', 'tabindex', 'title'];\n Object.keys(itemProps).forEach(function (key) {\n if (domAttrArray.indexOf(key.toLocaleLowerCase()) >= 0 || key.match('data-')) {\n props[key] = itemProps[key];\n }\n });\n return React.createElement(itemProps.component, props, itemProps.children);\n}\nsetAnimCompToTagComp.propTypes = {\n key: PropTypes.string\n};\n\nexport function currentScrollTop() {\n return window.pageYOffset || document.body.scrollTop || document.documentElement.scrollTop;\n}\n\nexport function currentScrollLeft() {\n return window.pageXOffset || document.body.scrollLeft || document.documentElement.scrollLeft;\n}\n\nexport function windowHeight() {\n return window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight;\n}\n\nexport function switchChildren(hideProps, item) {\n if (!hideProps) {\n return item;\n }\n if (item.type.isTweenOne) {\n return React.cloneElement(item, { reverse: true });\n }\n return React.cloneElement(item, item.props, null);\n}","import _extends from 'babel-runtime/helpers/extends';\nimport _objectWithoutProperties from 'babel-runtime/helpers/objectWithoutProperties';\nimport _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _createClass from 'babel-runtime/helpers/createClass';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _inherits from 'babel-runtime/helpers/inherits';\nimport React, { Component } from 'react';\nimport PropTypes from 'prop-types';\nimport { toArrayChildren } from './utils';\n\nvar Thumb = function (_Component) {\n _inherits(Thumb, _Component);\n\n function Thumb() {\n var _ref;\n\n var _temp, _this, _ret;\n\n _classCallCheck(this, Thumb);\n\n for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n return _ret = (_temp = (_this = _possibleConstructorReturn(this, (_ref = Thumb.__proto__ || Object.getPrototypeOf(Thumb)).call.apply(_ref, [this].concat(args))), _this), _this.getDefaultThumb = function () {\n var children = [];\n for (var i = 0; i < _this.props.length; i++) {\n children.push(React.createElement('span', { key: i }));\n }\n return children;\n }, _temp), _possibleConstructorReturn(_this, _ret);\n }\n\n _createClass(Thumb, [{\n key: 'render',\n value: function render() {\n var _props = this.props,\n length = _props.length,\n thumbClick = _props.thumbClick,\n active = _props.active,\n defaultBool = _props.defaultBool,\n component = _props.component,\n componentProps = _props.componentProps,\n prefixCls = _props.prefixCls,\n propsChildren = _props.children,\n props = _objectWithoutProperties(_props, ['length', 'thumbClick', 'active', 'defaultBool', 'component', 'componentProps', 'prefixCls', 'children']);\n\n var className = 'banner-anim-thumb';\n var defaultClass = className + '-default';\n className = (className + ' ' + (prefixCls || '')).trim();\n className = !defaultBool ? className : (className + ' ' + defaultClass).trim();\n var children = defaultBool ? this.getDefaultThumb() : propsChildren;\n if (length && toArrayChildren(children).length !== length) {\n console.warn('The thumbnail length and the images length different.'); // eslint-disable-line\n }\n var childToRender = toArrayChildren(children).map(function (item, i) {\n var itemProps = _extends({}, item.props);\n itemProps.onClick = function (e) {\n if (e.stopPropagation) {\n e.stopPropagation();\n }\n thumbClick(i);\n };\n itemProps.className = ((itemProps.className || '') + ' ' + (active === i ? 'active' : '')).trim();\n return React.cloneElement(item, itemProps);\n });\n var $props = _extends({}, props, componentProps, { className: className });\n\n return React.createElement(component, $props, childToRender);\n }\n }]);\n\n return Thumb;\n}(Component);\n\nThumb.propTypes = {\n children: PropTypes.any,\n style: PropTypes.object,\n prefixCls: PropTypes.string,\n component: PropTypes.any,\n thumbClick: PropTypes.func,\n defaultBool: PropTypes.bool,\n length: PropTypes.number,\n active: PropTypes.number,\n componentProps: PropTypes.object\n};\nThumb.defaultProps = {\n component: 'div',\n componentProps: {},\n thumbClick: function thumbClick() {}\n};\nThumb.isBannerAnimThumb = true;\n\nexport default Thumb;","import _extends from 'babel-runtime/helpers/extends';\nimport React, { cloneElement } from 'react';\nimport { toArrayChildren, switchChildren } from './utils';\n\nexport default {\n across: function across(elem, type, direction, animData, elemOffset, leaveChildHide) {\n var _x = void 0;\n var props = _extends({}, elem.props);\n var children = props.children;\n if (type === 'enter') {\n _x = direction === 'next' ? '100%' : '-100%';\n } else {\n // 时间轴不同,导致中间有空隙, 等修复 twee-one,先加delay\n _x = direction === 'next' ? '-100%' : '100%';\n children = toArrayChildren(children).map(switchChildren.bind(this, leaveChildHide));\n }\n return cloneElement(elem, {\n animation: _extends({}, animData, {\n x: _x,\n type: type === 'enter' ? 'from' : 'to'\n })\n }, children);\n },\n vertical: function vertical(elem, type, direction, animData, elemOffset, leaveChildHide) {\n var _y = void 0;\n var props = _extends({}, elem.props);\n var children = props.children;\n if (type === 'enter') {\n _y = direction === 'next' ? '-100%' : '100%';\n } else {\n // 时间轴不同,导致中间有空隙, 等修复 twee-one,先加delay\n _y = direction === 'next' ? '100%' : '-100%';\n children = toArrayChildren(children).map(switchChildren.bind(this, leaveChildHide));\n }\n return cloneElement(elem, _extends({}, props, {\n animation: _extends({}, animData, {\n y: _y,\n type: type === 'enter' ? 'from' : 'to'\n })\n }), children);\n },\n acrossOverlay: function acrossOverlay(elem, type, direction, animData, elemOffset, leaveChildHide) {\n var _x = void 0;\n var props = _extends({}, elem.props);\n var children = props.children;\n if (type === 'enter') {\n _x = direction === 'next' ? '100%' : '-100%';\n } else {\n _x = direction === 'next' ? '-20%' : '20%';\n children = toArrayChildren(children).map(switchChildren.bind(this, leaveChildHide));\n }\n return cloneElement(elem, _extends({}, props, {\n animation: _extends({}, animData, {\n x: _x,\n type: type === 'enter' ? 'from' : 'to'\n })\n }), children);\n },\n verticalOverlay: function verticalOverlay(elem, type, direction, animData, elemOffset, leaveChildHide) {\n var _y = void 0;\n var props = _extends({}, elem.props);\n var children = props.children;\n if (type === 'enter') {\n _y = direction === 'next' ? '-100%' : '100%';\n } else {\n _y = direction === 'next' ? '20%' : '-20%';\n children = toArrayChildren(children).map(switchChildren.bind(this, leaveChildHide));\n }\n return cloneElement(elem, _extends({}, props, {\n animation: _extends({}, animData, {\n y: _y,\n type: type === 'enter' ? 'from' : 'to'\n })\n }), children);\n },\n gridBar: function gridBar(elem, type, direction, animData, elemOffset, leaveChildHide, ratio, paused) {\n var props = _extends({}, elem.props);\n var animChild = [];\n var gridNum = 10;\n var girdSize = 100 / gridNum;\n\n var _y = void 0;\n var children = props.children;\n if (type === 'enter') {\n _y = direction === 'next' ? '-100%' : '100%';\n } else {\n _y = direction === 'next' ? '100%' : '-100%';\n }\n var moment = ratio * (animData.duration + animData.delay + gridNum * 50 - (type === 'enter' ? 50 : 0)) || 0;\n for (var i = 0; i < gridNum; i++) {\n var style = _extends({}, props.style);\n style.width = girdSize + 0.1 + '%';\n style.left = i * girdSize + '%';\n style.position = 'absolute';\n style.overflow = 'hidden';\n var _style = _extends({}, props.style);\n _style.width = elemOffset.width + 'px';\n _style.height = elemOffset.height + 'px';\n _style.float = 'left';\n _style.position = 'relative';\n _style.left = -i * girdSize / 100 * elemOffset.width + 'px';\n _style.overflow = 'hidden';\n var animProps = _extends({}, props);\n animProps.style = _style;\n var delay = (direction === 'next' ? i : gridNum - i) * 50 + (type === 'enter' ? 0 : 50) + (animData.delay || 0);\n animProps.animation = _extends({}, animData, {\n y: _y,\n type: type === 'enter' ? 'from' : 'to',\n key: type,\n direction: direction,\n delay: delay,\n i: i,\n onComplete: i === (direction === 'next' ? gridNum - 1 : 0) ? animData.onComplete : null\n });\n animProps.paused = paused;\n animProps.moment = moment;\n var mask = React.createElement(\n 'div',\n { style: style, key: i },\n cloneElement(elem, animProps, children)\n );\n animChild.push(mask);\n }\n var animSlot = React.createElement(\n 'div',\n { style: { width: '100%', position: 'absolute', top: 0 } },\n animChild\n );\n var _props = _extends({}, elem.props);\n _props.children = animSlot;\n return cloneElement(elem, _extends({}, _props, { animation: { x: 0, y: 0, type: 'set' } }));\n },\n grid: function grid(elem, type, direction, animData, elemOffset, leaveChildHide, ratio, paused) {\n var props = _extends({}, elem.props);\n var animChild = [];\n var gridNum = 10;\n var gridWidth = elemOffset.width / gridNum;\n var gridNumH = Math.ceil(elemOffset.height / gridWidth);\n var _delay = (gridNum - 1) * 50 + (gridNumH - 1) * 50;\n if (type === 'leave') {\n props.animation = _extends({}, animData, {\n duration: _delay + animData.duration\n });\n props.moment = ((animData.delay || 0) + _delay + animData.duration) * ratio || 0;\n props.paused = paused;\n return React.cloneElement(elem, props);\n }\n var moment = ratio * (animData.duration + animData.delay + _delay) || 0;\n for (var i = 0; i < gridNum * gridNumH; i++) {\n // mask样式\n var style = _extends({}, props.style);\n style.position = 'absolute';\n style.overflow = 'hidden';\n style.width = gridWidth + 1 + 'px';\n style.height = gridWidth + 1 + 'px';\n style.left = i % gridNum * gridWidth;\n style.top = Math.floor(i / gridNum) * gridWidth;\n style.opacity = 0;\n // clone 的样式\n var _style = _extends({}, props.style);\n _style.width = elemOffset.width + 'px';\n _style.height = elemOffset.height + 'px';\n _style.position = 'relative';\n _style.left = -i % gridNum * gridWidth;\n _style.top = -Math.floor(i / gridNum) * gridWidth;\n _style.overflow = 'hidden';\n props.style = _style;\n var delay = direction === 'next' ? i % gridNum * 50 + Math.floor(i / gridNum) * 50 : (gridNum - 1 - i % gridNum) * 50 + (gridNumH - 1 - Math.floor(i / gridNum)) * 50;\n delay += animData.delay || 0;\n var length = direction === 'next' ? gridNum * gridNumH - 1 : 0;\n var animation = _extends({}, animData, {\n opacity: 1,\n delay: delay,\n onComplete: i === length ? animData.onComplete : null\n });\n var mask = React.createElement(\n elem.type,\n {\n style: style,\n key: i,\n paused: paused,\n animation: animation,\n moment: moment\n },\n cloneElement(elem, props)\n );\n animChild.push(mask);\n }\n var _props = _extends({}, elem.props);\n _props.children = animChild;\n return cloneElement(elem, _extends({}, _props, { animation: { x: 0, y: 0, type: 'set' } }));\n }\n};","import _objectWithoutProperties from 'babel-runtime/helpers/objectWithoutProperties';\nimport _extends from 'babel-runtime/helpers/extends';\nimport _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _createClass from 'babel-runtime/helpers/createClass';\nimport _inherits from 'babel-runtime/helpers/inherits';\nimport React, { Component } from 'react';\nimport ReactDOM from 'react-dom';\nimport PropTypes from 'prop-types';\nimport { ticker } from 'rc-tween-one';\nimport Arrow from './Arrow';\nimport Thumb from './Thumb';\nimport { toArrayChildren, dataToArray } from './utils';\nimport animType from './anim';\n\nvar BannerAnim = function (_Component) {\n _inherits(BannerAnim, _Component);\n\n _createClass(BannerAnim, null, [{\n key: 'getDerivedStateFromProps',\n value: function getDerivedStateFromProps(props, _ref) {\n var prevProps = _ref.prevProps,\n $self = _ref.$self;\n\n var nextState = {\n prevProps: props\n };\n if (prevProps && props !== prevProps) {\n $self.tweenBool = false;\n }\n return nextState; // eslint-disable-line\n }\n }]);\n\n function BannerAnim(props) {\n _classCallCheck(this, BannerAnim);\n\n var _this = _possibleConstructorReturn(this, (BannerAnim.__proto__ || Object.getPrototypeOf(BannerAnim)).call(this, props));\n\n _this.onMouseEnter = function (e) {\n _this.props.onMouseEnter(e);\n if (_this.props.autoPlay && _this.props.autoPlayEffect) {\n ticker.clear(_this.autoPlayId);\n _this.autoPlayId = -1;\n }\n };\n\n _this.onMouseLeave = function (e) {\n _this.props.onMouseLeave(e);\n if (_this.props.autoPlay && _this.props.autoPlayEffect) {\n _this.autoPlay();\n }\n };\n\n _this.onTouchStart = function (e) {\n if (e.touches && e.touches.length > 1 || _this.elemWrapper.length <= 1 || _this.getDomIsArrowOrThumb(e) || e.button === 2 || _this.tweenBool) {\n return;\n }\n if (_this.props.autoPlay) {\n ticker.clear(_this.autoPlayId);\n _this.autoPlayId = -1;\n }\n _this.animType = _this.getAnimType(_this.props.type);\n _this.currentShow = _this.state.currentShow;\n // this.mouseMoveType = 'start';\n _this.mouseStartXY = {\n startX: e.touches === undefined ? e.clientX : e.touches[0].clientX,\n startY: e.touches === undefined ? e.clientY : e.touches[0].clientY\n };\n };\n\n _this.onTouchMove = function (e) {\n if (!_this.mouseStartXY || e.touches && e.touches.length > 1 || _this.tweenBool) {\n return;\n }\n\n var _this$getDiffer = _this.getDiffer(e, e.touches),\n differ = _this$getDiffer.differ,\n rectName = _this$getDiffer.rectName;\n\n if (!differ) {\n return;\n }\n var ratio = differ / _this.state.domRect[rectName];\n var ratioType = ratio < 0 ? '+' : '-';\n var currentShow = _this.currentShow;\n _this.mouseMoveType = 'update';\n if (_this.ratioType !== ratioType) {\n _this.ratioType = ratioType;\n _this.mouseMoveType = 'reChild';\n _this.setState({\n currentShow: currentShow\n });\n return;\n }\n if ((_this.animType === animType.gridBar || _this.animType === animType.grid) && e.touches) {\n return;\n }\n _this.ratio = ratio;\n if (_this.ratio) {\n var type = void 0;\n if (_this.ratio < 0) {\n currentShow += 1;\n type = 'next';\n } else {\n currentShow -= 1;\n type = 'prev';\n }\n _this.ratio = Math.abs(_this.ratio);\n _this.ratio = _this.ratio > 0.99 ? 0.99 : _this.ratio;\n currentShow = currentShow >= _this.elemWrapper.length ? 0 : currentShow;\n currentShow = currentShow < 0 ? _this.elemWrapper.length - 1 : currentShow;\n _this.setState({\n currentShow: currentShow,\n direction: type\n });\n }\n };\n\n _this.onTouchEnd = function (e) {\n if (!_this.mouseStartXY || e.changedTouches && e.changedTouches.length > 1 || _this.tweenBool) {\n return;\n }\n\n var _this$getDiffer2 = _this.getDiffer(e, e.changedTouches),\n differ = _this$getDiffer2.differ,\n rectName = _this$getDiffer2.rectName;\n\n _this.mouseStartXY = null;\n if (_this.props.autoPlay && _this.autoPlayId === -1) {\n _this.autoPlay();\n }\n _this.mouseMoveType = 'end';\n if (!differ) {\n _this.mouseMoveType = '';\n return;\n }\n if ((_this.animType === animType.gridBar || _this.animType === animType.grid) && e.changedTouches) {\n var currentShow = _this.currentShow;\n var ratio = differ / _this.state.domRect[rectName] * 2;\n if (ratio < 0) {\n currentShow += 1;\n } else {\n currentShow -= 1;\n }\n currentShow = currentShow >= _this.elemWrapper.length ? 0 : currentShow;\n currentShow = currentShow < 0 ? _this.elemWrapper.length - 1 : currentShow;\n _this.ratio = 0;\n _this.mouseMoveType = '';\n _this.slickGoTo(currentShow, true);\n _this.tweenBool = true;\n return;\n }\n\n if (_this.ratio > 0.3) {\n _this.forceUpdate(function () {\n _this.ratio = 0;\n _this.mouseMoveType = '';\n });\n } else {\n _this.setState({\n currentShow: _this.currentShow,\n direction: _this.ratioType === '+' ? 'prev' : 'next'\n }, function () {\n _this.ratio = 0;\n _this.mouseMoveType = '';\n });\n }\n };\n\n _this.getDiffer = function (e, touches) {\n var currentX = touches === undefined ? e.clientX : touches[0].clientX;\n var currentY = touches === undefined ? e.clientY : touches[0].clientY;\n var differX = currentX - _this.mouseStartXY.startX;\n var differY = currentY - _this.mouseStartXY.startY;\n var differ = Math.max(Math.abs(differX), Math.abs(differY));\n differ = differ === Math.abs(differX) ? differX : differY;\n return {\n differ: differ,\n rectName: differ === differX ? 'width' : 'height'\n };\n };\n\n _this.getDomIsArrowOrThumb = function (e) {\n var arrowClassName = e.target.className;\n var thumbClassName = e.target.parentNode.className;\n if (arrowClassName.indexOf('banner-anim-arrow') >= 0 || thumbClassName.indexOf('banner-anim-thumb') >= 0) {\n return true;\n }\n return false;\n };\n\n _this.getRenderChildren = function (children) {\n var elem = [];\n var arrow = [];\n var thumb = void 0;\n var elementKeyNum = 0;\n var thumbKeyNum = 0;\n\n toArrayChildren(children).forEach(function (item, i) {\n if (!item) {\n return;\n }\n var itemProps = _extends({}, item.props);\n if (item.type.isBannerAnimElement) {\n itemProps.key = item.key || 'element-' + elementKeyNum;\n elementKeyNum += 1;\n itemProps.callBack = _this.animEnd;\n itemProps.show = _this.state.currentShow === i;\n itemProps.animType = _this.animType;\n itemProps.duration = _this.props.duration;\n itemProps.delay = _this.props.delay;\n itemProps.ease = _this.props.ease;\n itemProps.sync = _this.props.sync || itemProps.sync;\n itemProps.elemOffset = {\n top: _this.state.domRect.top,\n width: _this.state.domRect.width,\n height: _this.state.domRect.height\n };\n itemProps.direction = _this.state.direction;\n itemProps.ratio = _this.ratio;\n itemProps.mouseMoveType = _this.mouseMoveType;\n elem.push(React.cloneElement(item, itemProps));\n } else if (item.type.isBannerAnimArrow) {\n itemProps.next = _this.next;\n itemProps.prev = _this.prev;\n itemProps.key = item.key || itemProps.arrowType;\n arrow.push(React.cloneElement(item, itemProps));\n } else if (item.type.isBannerAnimThumb) {\n itemProps.key = item.key || 'thumb-' + thumbKeyNum;\n thumbKeyNum += 1;\n itemProps.thumbClick = _this.slickGoTo;\n itemProps.active = _this.state.currentShow;\n thumb = React.cloneElement(item, itemProps);\n }\n });\n if (elem.length > 1) {\n if (!arrow.length && _this.props.arrow) {\n arrow.push(React.createElement(Arrow, { arrowType: 'prev', key: 'arrowPrev', next: _this.next, prev: _this.prev, defaultBool: true }), React.createElement(Arrow, { arrowType: 'next', key: 'arrowNext', next: _this.next, prev: _this.prev, defaultBool: true }));\n }\n if (!thumb && _this.props.thumb) {\n thumb = React.createElement(Thumb, { length: elem.length, key: 'thumb',\n thumbClick: _this.slickGoTo,\n active: _this.state.currentShow,\n defaultBool: true\n });\n }\n }\n _this.elemWrapper = elem;\n return elem.concat(arrow, thumb);\n };\n\n _this.getDomDataSetToState = function () {\n _this.dom = ReactDOM.findDOMNode(_this);\n var domRect = _this.dom.getBoundingClientRect();\n _this.setState({\n domRect: domRect\n });\n _this.tweenBool = false;\n };\n\n _this.getAnimType = function (type) {\n var typeArray = type ? dataToArray(type) : Object.keys(animType);\n var random = Math.round(Math.random() * (typeArray.length - 1));\n return animType[typeArray[random]];\n };\n\n _this.autoPlay = function () {\n if (!_this.mouseStartXY) {\n ticker.clear(_this.autoPlayId);\n _this.autoPlayId = ticker.interval(_this.next, _this.props.autoPlaySpeed);\n }\n };\n\n _this.animTweenStart = function (show, type, noGetAnimType) {\n if (!noGetAnimType) {\n _this.animType = _this.getAnimType(_this.props.type);\n }\n _this.props.onChange('before', show);\n _this.setState({\n currentShow: show,\n direction: type\n });\n };\n\n _this.animEnd = function (type) {\n if (type === 'enter') {\n _this.tweenBool = false;\n _this.props.onChange('after', _this.state.currentShow);\n }\n };\n\n _this.next = function () {\n if (!_this.tweenBool) {\n _this.tweenBool = true;\n var newShow = _this.state.currentShow;\n newShow++;\n if (newShow >= _this.elemWrapper.length) {\n newShow = 0;\n }\n _this.animTweenStart(newShow, 'next');\n }\n };\n\n _this.prev = function () {\n if (!_this.tweenBool) {\n _this.tweenBool = true;\n var newShow = _this.state.currentShow;\n newShow--;\n if (newShow < 0) {\n newShow = _this.elemWrapper.length - 1;\n }\n _this.animTweenStart(newShow, 'prev');\n }\n };\n\n _this.slickGoTo = function (i, noGetAnimType) {\n if (!_this.tweenBool && i !== _this.state.currentShow) {\n _this.tweenBool = true;\n var type = i > _this.state.currentShow ? 'next' : 'prev';\n _this.animTweenStart(i, type, noGetAnimType);\n }\n };\n\n _this.state = {\n currentShow: _this.props.initShow,\n direction: null,\n domRect: {},\n $self: _this // eslint-disable-line\n };\n _this.tweenBool = false;\n return _this;\n }\n\n _createClass(BannerAnim, [{\n key: 'componentDidMount',\n value: function componentDidMount() {\n this.getDomDataSetToState();\n if (window.addEventListener) {\n window.addEventListener('resize', this.getDomDataSetToState);\n window.addEventListener('touchend', this.onTouchEnd);\n window.addEventListener('mouseup', this.onTouchEnd);\n } else {\n window.attachEvent('onresize', this.getDomDataSetToState);\n window.attachEvent('ontouchend', this.onTouchEnd);\n window.attachEvent('onmouseup', this.onTouchEnd);\n }\n if (this.props.autoPlay) {\n this.autoPlay();\n }\n }\n }, {\n key: 'componentWillUnmount',\n value: function componentWillUnmount() {\n if (this.autoPlayId) {\n ticker.clear(this.autoPlayId);\n this.autoPlayId = 0;\n }\n if (window.addEventListener) {\n window.removeEventListener('touchend', this.onTouchEnd);\n window.removeEventListener('mouseup', this.onTouchEnd);\n window.removeEventListener('resize', this.getDomDataSetToState);\n } else {\n window.detachEvent('ontouchend', this.onTouchEnd);\n window.attachEvent('onmouseup', this.onTouchEnd);\n window.detachEvent('onresize', this.getDomDataSetToState);\n }\n }\n }, {\n key: 'render',\n value: function render() {\n var _props = this.props,\n type = _props.type,\n prefixCls = _props.prefixCls,\n component = _props.component,\n initShow = _props.initShow,\n duration = _props.duration,\n delay = _props.delay,\n ease = _props.ease,\n arrow = _props.arrow,\n thumb = _props.thumb,\n autoPlaySpeed = _props.autoPlaySpeed,\n autoPlay = _props.autoPlay,\n sync = _props.sync,\n dragPlay = _props.dragPlay,\n autoPlayEffect = _props.autoPlayEffect,\n props = _objectWithoutProperties(_props, ['type', 'prefixCls', 'component', 'initShow', 'duration', 'delay', 'ease', 'arrow', 'thumb', 'autoPlaySpeed', 'autoPlay', 'sync', 'dragPlay', 'autoPlayEffect']);\n\n var childrenToRender = this.getRenderChildren(props.children);\n props.className = (props.className + ' ' + (prefixCls || '')).trim();\n props.style = _extends({}, props.style);\n props.onMouseEnter = this.onMouseEnter;\n props.onMouseLeave = this.onMouseLeave;\n if (childrenToRender.length > 1 && this.props.dragPlay) {\n props.onTouchStart = this.onTouchStart;\n props.onMouseDown = this.onTouchStart;\n props.onTouchMove = this.onTouchMove;\n props.onMouseMove = this.onTouchMove;\n // props.onTouchEnd = this.onTouchEnd;\n // props.onMouseUp = this.onTouchEnd;\n }\n return React.createElement(this.props.component, props, childrenToRender);\n }\n }]);\n\n return BannerAnim;\n}(Component);\n\nBannerAnim.propTypes = {\n children: PropTypes.any,\n style: PropTypes.object,\n className: PropTypes.string,\n prefixCls: PropTypes.string,\n component: PropTypes.any,\n arrow: PropTypes.bool,\n thumb: PropTypes.bool,\n initShow: PropTypes.number,\n type: PropTypes.any,\n duration: PropTypes.number,\n delay: PropTypes.number,\n ease: PropTypes.string,\n autoPlay: PropTypes.bool,\n autoPlaySpeed: PropTypes.number,\n autoPlayEffect: PropTypes.bool,\n onChange: PropTypes.func,\n onMouseEnter: PropTypes.func,\n onMouseLeave: PropTypes.func,\n sync: PropTypes.bool,\n dragPlay: PropTypes.bool\n};\nBannerAnim.defaultProps = {\n component: 'div',\n className: 'banner-anim',\n initShow: 0,\n duration: 450,\n delay: 0,\n ease: 'easeInOutQuad',\n arrow: true,\n thumb: true,\n autoPlaySpeed: 5000,\n autoPlayEffect: true,\n dragPlay: true,\n onChange: function onChange() {},\n onMouseEnter: function onMouseEnter() {},\n onMouseLeave: function onMouseLeave() {}\n};\nBannerAnim.isBannerAnim = true;\nexport default BannerAnim;","import _objectWithoutProperties from 'babel-runtime/helpers/objectWithoutProperties';\nimport _extends from 'babel-runtime/helpers/extends';\nimport _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _createClass from 'babel-runtime/helpers/createClass';\nimport _inherits from 'babel-runtime/helpers/inherits';\nimport React from 'react';\nimport ReactDOM from 'react-dom';\nimport PropTypes from 'prop-types';\nimport { Tween } from 'rc-tween-one';\nimport { stylesToCss } from 'style-utils';\nimport { currentScrollTop, toArrayChildren, windowHeight } from './utils';\nimport animType from './anim';\n\nvar BgElement = function (_React$Component) {\n _inherits(BgElement, _React$Component);\n\n _createClass(BgElement, null, [{\n key: 'getDerivedStateFromProps',\n value: function getDerivedStateFromProps(props, _ref) {\n var prevProps = _ref.prevProps,\n $self = _ref.$self;\n\n var nextState = {\n prevProps: props\n };\n if (prevProps && props !== prevProps) {\n if (props.show) {\n // 取 dom 在 render 之后;\n setTimeout(function () {\n if ($self.video && prevProps.videoResize && $self.videoLoad) {\n $self.onResize();\n }\n if (prevProps.scrollParallax) {\n $self.onScroll();\n }\n });\n }\n }\n return nextState;\n }\n }]);\n\n function BgElement(props) {\n _classCallCheck(this, BgElement);\n\n var _this = _possibleConstructorReturn(this, (BgElement.__proto__ || Object.getPrototypeOf(BgElement)).call(this, props));\n\n _this.onScroll = function () {\n var scrollTop = currentScrollTop();\n var domRect = _this.dom.parentNode.getBoundingClientRect();\n var offsetTop = domRect.top + scrollTop;\n var height = Math.max(domRect.height, windowHeight());\n var elementShowHeight = scrollTop - offsetTop + height;\n var scale = elementShowHeight / (height + domRect.height);\n scale = scale || 0;\n scale = scale >= 1 ? 1 : scale;\n _this.tween.frame(scale * _this.scrollParallaxDuration);\n };\n\n _this.onResize = function () {\n if (!_this.props.show) {\n return;\n }\n var domRect = _this.dom.getBoundingClientRect();\n var videoDomRect = _this.video.getBoundingClientRect();\n _this.videoLoad = true;\n var scale = void 0;\n var videoRect = {\n display: 'block',\n position: 'relative',\n top: 0,\n left: 0\n };\n if (domRect.width / domRect.height > videoDomRect.width / videoDomRect.height) {\n scale = domRect.width / videoDomRect.width;\n videoRect.width = domRect.width;\n videoRect.height = videoDomRect.height * scale;\n videoRect.top = -(videoRect.height - domRect.height) / 2;\n } else {\n scale = domRect.height / videoDomRect.height;\n videoRect.height = domRect.height;\n videoRect.width = videoDomRect.width * scale;\n videoRect.left = -(videoRect.width - domRect.width) / 2;\n }\n\n Object.keys(videoRect).forEach(function (key) {\n _this.video.style[key] = stylesToCss(key, videoRect[key]);\n });\n };\n\n _this.videoLoadedData = function () {\n _this.onResize();\n if (window.addEventListener) {\n window.addEventListener('resize', _this.onResize);\n } else {\n window.attachEvent('onresize', _this.onResize);\n }\n };\n\n _this.isVideo = toArrayChildren(props.children).some(function (item) {\n return item.type === 'video';\n });\n if (_this.isVideo) {\n // 如果是 video,删除 grid 系列,位置发生变化,重加载了 video;\n delete animType.grid;\n delete animType.gridBar;\n }\n if (props.scrollParallax) {\n _this.scrollParallaxDuration = props.scrollParallax.duration || 450;\n }\n _this.video = null;\n _this.videoLoad = false;\n _this.state = {\n $self: _this\n };\n return _this;\n }\n\n _createClass(BgElement, [{\n key: 'componentDidMount',\n value: function componentDidMount() {\n this.dom = ReactDOM.findDOMNode(this);\n if (!this.videoLoad) {\n if (this.video && this.props.videoResize) {\n this.video.onloadeddata = this.videoLoadedData;\n }\n }\n if (this.props.scrollParallax) {\n this.tween = new Tween(this.dom, [_extends({\n ease: 'linear' }, this.props.scrollParallax)]);\n this.tween.init();\n this.onScroll();\n if (window.addEventListener) {\n window.addEventListener('scroll', this.onScroll);\n } else {\n window.attachEvent('onscroll', this.onScroll);\n }\n }\n }\n }, {\n key: 'componentWillUnmount',\n value: function componentWillUnmount() {\n if (window.addEventListener) {\n window.removeEventListener('resize', this.onResize);\n window.removeEventListener('scroll', this.onScroll);\n } else {\n window.detachEvent('onresize', this.onResize);\n window.detachEvent('onscroll', this.onScroll);\n }\n }\n }, {\n key: 'render',\n value: function render() {\n var _this2 = this;\n\n var _props = this.props,\n videoResize = _props.videoResize,\n scrollParallax = _props.scrollParallax,\n show = _props.show,\n component = _props.component,\n componentProps = _props.componentProps,\n props = _objectWithoutProperties(_props, ['videoResize', 'scrollParallax', 'show', 'component', 'componentProps']);\n\n if (this.isVideo && videoResize) {\n var children = toArrayChildren(props.children).map(function (item, i) {\n return React.cloneElement(item, _extends({}, item.props, { key: item.key || 'bg-video-' + i, ref: function ref(c) {\n _this2.video = c;\n if (typeof item.ref === 'function') {\n item.ref(c);\n }\n }\n }));\n });\n props.children = children.length === 1 ? children[0] : children;\n }\n return React.createElement(this.props.component, _extends({}, props, componentProps));\n }\n }]);\n\n return BgElement;\n}(React.Component);\n\nexport default BgElement;\n\n\nBgElement.propTypes = {\n className: PropTypes.string,\n style: PropTypes.object,\n children: PropTypes.any,\n component: PropTypes.any,\n videoResize: PropTypes.bool,\n scrollParallax: PropTypes.object,\n show: PropTypes.bool,\n componentProps: PropTypes.object\n};\n\nBgElement.defaultProps = {\n component: 'div',\n videoResize: true,\n componentProps: {}\n};\n\nBgElement.isBannerAnimBgElement = true;","import _extends from 'babel-runtime/helpers/extends';\nimport _objectWithoutProperties from 'babel-runtime/helpers/objectWithoutProperties';\nimport _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _createClass from 'babel-runtime/helpers/createClass';\nimport _inherits from 'babel-runtime/helpers/inherits';\nimport React, { Component } from 'react';\nimport PropTypes from 'prop-types';\nimport ReactDOM from 'react-dom';\nimport { polyfill } from 'react-lifecycles-compat';\nimport TweenOne, { ticker } from 'rc-tween-one';\nimport easeTween from 'tween-functions';\nimport { getGsapType, isConvert, stylesToCss, checkStyleName } from 'style-utils';\n\nimport BgElement from './BgElement';\nimport { currentScrollTop, currentScrollLeft, dataToArray, toArrayChildren, setAnimCompToTagComp } from './utils';\nimport animType from './anim';\n\nfunction noop() {}\n\nvar Element = function (_Component) {\n _inherits(Element, _Component);\n\n _createClass(Element, null, [{\n key: 'getDerivedStateFromProps',\n value: function getDerivedStateFromProps(props, _ref) {\n var prevProps = _ref.prevProps,\n $self = _ref.$self,\n show = _ref.show,\n mouseMoveType = _ref.mouseMoveType;\n\n var nextState = {\n prevProps: props\n };\n if (prevProps && props !== prevProps) {\n if ($self.tickerId !== -1) {\n ticker.clear($self.tickerId);\n $self.tickerId = -1;\n }\n var followParallax = props.followParallax;\n if ($self.followParallax && !followParallax) {\n $self.reFollowParallax();\n } else {\n $self.followParallax = followParallax;\n }\n if (show || props.show || mouseMoveType) {\n nextState.mouseMoveType = props.mouseMoveType;\n }\n }\n return nextState;\n }\n }]);\n\n function Element(props) {\n _classCallCheck(this, Element);\n\n var _this = _possibleConstructorReturn(this, (Element.__proto__ || Object.getPrototypeOf(Element)).call(this, props));\n\n _initialiseProps.call(_this);\n\n _this.state = {\n show: props.show,\n $self: _this\n };\n _this.tickerId = -1;\n _this.enterMouse = null;\n _this.delayTimeout = null;\n _this.followParallax = props.followParallax;\n _this.transform = checkStyleName('transform');\n return _this;\n }\n\n _createClass(Element, [{\n key: 'componentDidMount',\n value: function componentDidMount() {\n this.dom = ReactDOM.findDOMNode(this);\n }\n }, {\n key: 'componentDidUpdate',\n value: function componentDidUpdate() {\n if (this.followParallax) {\n this.doms = this.followParallax.data.map(function (item) {\n return document.getElementById(item.id);\n });\n }\n }\n }, {\n key: 'componentWillUnmount',\n value: function componentWillUnmount() {\n ticker.clear(this.timeoutID);\n ticker.clear(this.delayTimeout);\n this.delayTimeout = -1;\n this.timeoutID = -1;\n }\n }, {\n key: 'render',\n value: function render() {\n var _props = this.props,\n prefixCls = _props.prefixCls,\n callBack = _props.callBack,\n propsAnimType = _props.animType,\n duration = _props.duration,\n delay = _props.delay,\n ease = _props.ease,\n elemOffset = _props.elemOffset,\n followParallax = _props.followParallax,\n show = _props.show,\n type = _props.type,\n direction = _props.direction,\n leaveChildHide = _props.leaveChildHide,\n sync = _props.sync,\n ratio = _props.ratio,\n mouseMoveType = _props.mouseMoveType,\n children = _props.children,\n propsStyle = _props.style,\n componentProps = _props.componentProps,\n props = _objectWithoutProperties(_props, ['prefixCls', 'callBack', 'animType', 'duration', 'delay', 'ease', 'elemOffset', 'followParallax', 'show', 'type', 'direction', 'leaveChildHide', 'sync', 'ratio', 'mouseMoveType', 'children', 'style', 'componentProps']);\n\n var _state = this.state,\n currentShow = _state.show,\n currentMouseMoveType = _state.mouseMoveType;\n\n var style = _extends({}, propsStyle);\n style.display = show ? 'block' : 'none';\n style.position = 'absolute';\n style.width = '100%';\n if (mouseMoveType !== 'end') {\n style[this.transform] = '';\n }\n props.style = style;\n props.className = ('banner-anim-elem ' + (prefixCls || '')).trim();\n var bgElem = toArrayChildren(children).filter(function (item) {\n return item && item.type.isBannerAnimBgElement;\n }).map(function (item) {\n return React.cloneElement(item, { show: props.show });\n });\n if (currentShow === show && !currentMouseMoveType || currentMouseMoveType === 'reChild') {\n props.animation = { x: 0, y: 0, type: 'set' };\n if (!show) {\n this.enterMouse = null;\n return React.createElement(TweenOne, props, bgElem);\n }\n if (followParallax) {\n props.onMouseMove = this.getFollowMouseMove();\n }\n return React.createElement(TweenOne, props, mouseMoveType === 'update' ? bgElem : this.getChildren());\n }\n var $props = _extends({}, props, componentProps);\n return this.animChildren($props, style, bgElem);\n }\n }]);\n\n return Element;\n}(Component);\n\nvar _initialiseProps = function _initialiseProps() {\n var _this2 = this;\n\n this.onMouseMove = function (e) {\n _this2.domRect = _this2.dom.getBoundingClientRect();\n _this2.enterMouse = _this2.enterMouse || { x: _this2.domRect.width / 2, y: _this2.domRect.height / 2 };\n _this2.domWH = {\n w: _this2.domRect.width,\n h: _this2.domRect.height\n };\n _this2.offsetTop = _this2.domRect.top + currentScrollTop();\n _this2.offsetLeft = _this2.domRect.left + currentScrollLeft();\n var mouseXY = {\n x: e.pageX - _this2.offsetLeft,\n y: e.pageY - _this2.offsetTop\n };\n _this2.setTicker(_this2.followParallax, mouseXY);\n };\n\n this.setTicker = function (followParallax, mouseXY) {\n var callback = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : noop;\n\n ticker.clear(_this2.tickerId);\n _this2.tickerId = 'bannerElementTicker' + (Date.now() + Math.random());\n var startFrame = ticker.frame;\n var startX = _this2.enterMouse.x;\n var startY = _this2.enterMouse.y;\n var duration = followParallax.duration || 450;\n var easeFunc = easeTween[followParallax.ease || 'easeOutQuad'];\n var start = typeof followParallax.minMove === 'number' ? followParallax.minMove : 0.08;\n ticker.wake(_this2.tickerId, function () {\n var moment = (ticker.frame - startFrame) * ticker.perFrame;\n var ratio = easeFunc(moment, start, 1, duration);\n _this2.enterMouse.x = startX + (mouseXY.x - startX) * ratio;\n _this2.enterMouse.y = startY + (mouseXY.y - startY) * ratio;\n _this2.setFollowStyle(_this2.domWH);\n if (moment >= duration) {\n ticker.clear(_this2.tickerId);\n callback();\n }\n });\n };\n\n this.getFollowMouseMove = function () {\n var onMouseMove = void 0;\n if (_this2.followParallax) {\n if (_this2.followParallax.delay) {\n onMouseMove = !_this2.delayTimeout ? null : _this2.state.onMouseMove;\n _this2.delayTimeout = _this2.delayTimeout || ticker.timeout(function () {\n _this2.setState({\n onMouseMove: _this2.onMouseMove\n });\n }, _this2.followParallax.delay);\n } else {\n onMouseMove = _this2.onMouseMove;\n }\n }\n return onMouseMove;\n };\n\n this.getFollowStyle = function (data, domWH) {\n var style = {};\n dataToArray(data.type).forEach(function (type) {\n var mouseData = _this2.enterMouse.x;\n var domData = domWH.w;\n var value = data.value;\n if ((type.indexOf('y') >= 0 || type.indexOf('Y') >= 0) && type !== 'opacity') {\n mouseData = _this2.enterMouse.y;\n domData = domWH.h;\n }\n var d = (mouseData - domData / 2) / (domData / 2) * value;\n var _type = getGsapType(type);\n var cssName = isConvert(_type);\n if (cssName === 'transform') {\n var transform = checkStyleName('transform');\n style[transform] = style[transform] || {};\n style[transform][_type] = stylesToCss(_type, d).trim();\n } else if (cssName === 'filter') {\n var filter = checkStyleName('filter');\n style[filter] = style[filter] || {};\n style[filter][_type] = stylesToCss(_type, d).trim();\n } else {\n style[cssName] = stylesToCss(_type, d).trim();\n }\n });\n return style;\n };\n\n this.setFollowStyle = function (domWH) {\n _this2.doms.forEach(function (item, i) {\n if (!item) {\n return;\n }\n var data = _this2.followParallax.data[i];\n var style = _this2.getFollowStyle(data, domWH);\n Object.keys(style).forEach(function (key) {\n if (typeof style[key] === 'object') {\n var styleStr = '';\n Object.keys(style[key]).forEach(function (_key) {\n styleStr += (' ' + _key + '(' + style[key][_key] + ')').trim();\n });\n item.style[key] = styleStr;\n return;\n }\n item.style[key] = key.indexOf('backgroundPosition') >= 0 ? 'calc(' + (data.bgPosition || '0%') + ' + ' + style[key] + ' )' : style[key];\n });\n });\n };\n\n this.getChildren = function () {\n return toArrayChildren(_this2.props.children).map(function (item, i) {\n if (item && item.type === BgElement) {\n return React.cloneElement(item, { show: _this2.state.show });\n }\n return _this2.useTagComp ? setAnimCompToTagComp(item, i) : item;\n });\n };\n\n this.reFollowParallax = function () {\n if (!_this2.domRect) {\n return;\n }\n _this2.setTicker(_this2.followParallax, {\n x: _this2.domRect.width / 2 - _this2.offsetLeft,\n y: _this2.domRect.height / 2 - _this2.offsetTop\n }, function () {\n _this2.followParallax = null;\n });\n };\n\n this.animEnd = function () {\n var type = _this2.state.show ? 'enter' : 'leave';\n _this2.props.callBack(type);\n _this2.setState(function (_, props) {\n return { show: props.show, mouseMoveType: null };\n });\n };\n\n this.animChildren = function (props, style, bgElem) {\n var _props2 = _this2.props,\n elemOffset = _props2.elemOffset,\n leaveChildHide = _props2.leaveChildHide,\n ratio = _props2.ratio,\n currentAnimType = _props2.animType,\n direction = _props2.direction,\n mouseMoveType = _props2.mouseMoveType,\n ease = _props2.ease,\n duration = _props2.duration,\n delay = _props2.delay,\n show = _props2.show,\n sync = _props2.sync,\n component = _props2.component;\n\n if (_this2.tickerId) {\n ticker.clear(_this2.tickerId);\n }\n if (_this2.delayTimeout) {\n ticker.clear(_this2.delayTimeout);\n _this2.delayTimeout = null;\n }\n style.display = 'block';\n\n props.component = component;\n style.zIndex = show ? 1 : 0;\n var type = show ? 'enter' : 'leave';\n _this2.useTagComp = (currentAnimType === animType.gridBar || currentAnimType === animType.grid) && (show === _this2.state.show || _this2.state.show && !show);\n // 状态没改,锁定 children \n props.children = !sync && (show && show !== _this2.state.show || !show && !_this2.state.show) ? bgElem : _this2.getChildren();\n var childrenToRender = React.createElement(TweenOne, props);\n var $ratio = mouseMoveType === 'end' && ratio <= 0.3 ? 1 - ratio : ratio;\n var tag = currentAnimType(childrenToRender, type, direction, {\n ease: ease,\n duration: duration,\n delay: delay,\n onComplete: _this2.animEnd\n }, elemOffset, leaveChildHide, $ratio, _this2.state.mouseMoveType === 'update');\n\n var tagProps = _objectWithoutProperties(tag.props, []);\n\n if (tagProps.animation) {\n tagProps.moment = (tagProps.animation.duration + tagProps.animation.delay) * $ratio || 0;\n tagProps.paused = _this2.state.mouseMoveType === 'update' || $ratio === 1;\n }\n return React.cloneElement(tag, tagProps);\n };\n};\n\nElement.propTypes = {\n children: PropTypes.any,\n style: PropTypes.object,\n prefixCls: PropTypes.string,\n component: PropTypes.any,\n elemOffset: PropTypes.object,\n type: PropTypes.string,\n animType: PropTypes.func,\n ease: PropTypes.string,\n duration: PropTypes.number,\n delay: PropTypes.number,\n direction: PropTypes.string,\n callBack: PropTypes.func,\n followParallax: PropTypes.any,\n show: PropTypes.bool,\n leaveChildHide: PropTypes.bool,\n sync: PropTypes.bool,\n ratio: PropTypes.number,\n mouseMoveType: PropTypes.string,\n componentProps: PropTypes.object\n};\nElement.defaultProps = {\n component: 'div',\n componentProps: {},\n callBack: noop,\n delay: 0\n};\n\nElement.BgElement = polyfill(BgElement);\nElement.isBannerAnimElement = true;\nexport default polyfill(Element);","// export this package's api\nimport { polyfill } from 'react-lifecycles-compat';\nimport BannerAnim from './BannerAnim';\nimport Arrow from './Arrow';\nimport Element from './Element';\nimport Thumb from './Thumb';\nimport animType from './anim';\nimport { setAnimCompToTagComp, switchChildren } from './utils';\n\nBannerAnim.Arrow = Arrow;\nBannerAnim.Element = Element;\nBannerAnim.Thumb = Thumb;\nBannerAnim.animType = animType;\nBannerAnim.setAnimCompToTagComp = setAnimCompToTagComp;\nBannerAnim.switchChildren = switchChildren;\n\nexport default polyfill(BannerAnim);\n\nexport { Arrow, Element, Thumb, animType, setAnimCompToTagComp, switchChildren };","import React from 'react';\n\nexport var windowIsUndefined = !(typeof window !== 'undefined' && window.document && window.document.createElement);\n\nexport var transformOrFilter = {\n transform: 1,\n '-ms-transform': 1,\n '-moz-transform': 1,\n '-webkit-transform': 1,\n '-o-transform': 1,\n filter: 1,\n '-webkit-filter': 1\n};\n\nexport var styleValueToArray = {\n margin: 1,\n padding: 1,\n borderWidth: 1,\n borderRadius: 1\n};\n\nexport function toArrayChildren(children) {\n var ret = [];\n React.Children.forEach(children, function (c) {\n ret.push(c);\n });\n return ret;\n}\n\nexport function dataToArray(vars) {\n if (!vars && vars !== 0) {\n return [];\n }\n if (Array.isArray(vars)) {\n return vars;\n }\n return [vars];\n}\n\nfunction deepEql(a, b) {\n if (!a || !b) {\n return false;\n }\n var $a = Object.keys(a);\n var $b = Object.keys(b);\n if ($a.length && $b.length && $a.length === $b.length) {\n return !$a.some(function (key) {\n var aa = a[key];\n var bb = b[key];\n if (Array.isArray(aa) && Array.isArray(bb)) {\n var aaa = aa.join();\n var bbb = bb.join();\n if (aaa === bbb && !aaa.match(/\\[object object\\]/ig)) {\n aa = aaa;\n bb = bbb;\n }\n }\n return aa !== bb;\n });\n }\n return false;\n}\n\nexport function objectEqual(obj1, obj2) {\n if (obj1 === obj2 || deepEql(obj1, obj2)) {\n return true;\n }\n if (!obj1 || !obj2 || Object.keys(obj1).length !== Object.keys(obj2).length) {\n return false;\n }\n // animation 写在标签上的进行判断是否相等, 判断每个参数有没有 function;\n var equalBool = true;\n var setEqualBool = function setEqualBool($a, $b) {\n var objA = Object.keys($a).length > Object.keys($b).length ? $a : $b;\n var objB = Object.keys($a).length > Object.keys($b).length ? $b : $a;\n Object.keys(objA).forEach(function (key) {\n // 如果前面有参数匹配不相同则直接返回;\n if (!equalBool) {\n return;\n }\n if (!(key in objB)) {\n equalBool = false;\n }\n\n if (typeof objA[key] === 'object' && typeof objB[key] === 'object') {\n equalBool = objectEqual(objA[key], objB[key]);\n } else if (typeof objA[key] === 'function' && typeof objB[key] === 'function') {\n if (objA[key].toString().replace(/\\s+/g, '') !== objB[key].toString().replace(/\\s+/g, '')) {\n equalBool = false;\n }\n } else if (objA[key] !== objB[key]) {\n equalBool = false;\n }\n });\n };\n\n if (Array.isArray(obj1) && Array.isArray(obj2)) {\n if (obj1.length !== obj2.length) {\n return false;\n }\n obj1.forEach(function (item, i) {\n setEqualBool(item, obj2[i]);\n });\n } else {\n setEqualBool(obj1, obj2);\n }\n return equalBool;\n}\n\nexport function findChildInChildrenByKey(children, key) {\n var ret = null;\n if (children) {\n children.forEach(function (c) {\n if (ret || !c) {\n return;\n }\n if (c.key === key) {\n ret = c;\n }\n });\n }\n return ret;\n}\n\nexport function mergeChildren(prev, next) {\n var ret = [];\n // For each key of `next`, the list of keys to insert before that key in\n // the combined list\n var nextChildrenPending = {};\n var pendingChildren = [];\n var followChildrenKey = void 0;\n prev.forEach(function (c) {\n if (!c) {\n return;\n }\n if (findChildInChildrenByKey(next, c.key)) {\n if (pendingChildren.length) {\n nextChildrenPending[c.key] = pendingChildren;\n pendingChildren = [];\n }\n followChildrenKey = c.key;\n } else if (c.key) {\n pendingChildren.push(c);\n }\n });\n if (!followChildrenKey) {\n ret = ret.concat(pendingChildren);\n }\n\n next.forEach(function (c) {\n if (!c) {\n return;\n }\n if (nextChildrenPending.hasOwnProperty(c.key)) {\n // eslint-disable-line no-prototype-builtins\n ret = ret.concat(nextChildrenPending[c.key]);\n }\n ret.push(c);\n if (c.key === followChildrenKey) {\n ret = ret.concat(pendingChildren);\n }\n });\n\n return ret;\n}\n\nexport function transformArguments(arg, key, i) {\n var result = void 0;\n if (typeof arg === 'function') {\n result = arg({\n key: key,\n index: i\n });\n } else {\n result = arg;\n }\n return result;\n}\n\nexport function getChildrenFromProps(props) {\n return props && props.children;\n}\n\nexport function startConvertToEndUnit(target, computedStyle, style, num, unit, dataUnit, fixed, isOriginWidth) {\n if (windowIsUndefined) {\n return num;\n }\n var horiz = /(?:Left|Right|Width|X)/i.test(style) || isOriginWidth;\n horiz = style === 'padding' || style === 'marign' ? true : horiz;\n var t = style.indexOf('border') !== -1 || style.indexOf('translate') !== -1 || style === 'transformOrigin' ? target : target.parentNode || document.body;\n t = fixed ? document.body : t;\n var pix = void 0;\n var htmlComputedStyle = void 0;\n // transform 在 safari 下会留着单位,chrome 下会全部转换成 px;\n switch (unit) {\n case '%':\n pix = parseFloat(num) / 100 * (horiz ? t.clientWidth : t.clientHeight);\n break;\n case 'vw':\n pix = parseFloat(num) * document.body.clientWidth / 100;\n break;\n case 'vh':\n pix = parseFloat(num) * document.body.clientHeight / 100;\n break;\n case 'em':\n pix = parseFloat(num) * parseFloat(computedStyle.fontSize);\n break;\n case 'rem':\n {\n htmlComputedStyle = window.getComputedStyle(document.getElementsByTagName('html')[0]);\n pix = parseFloat(num) * parseFloat(htmlComputedStyle.fontSize);\n break;\n }\n default:\n pix = parseFloat(num);\n break;\n }\n switch (dataUnit) {\n case '%':\n pix = pix ? pix * 100 / (horiz ? t.clientWidth : t.clientHeight) : 0;\n break;\n case 'vw':\n pix = parseFloat(num) / document.body.clientWidth * 100;\n break;\n case 'vh':\n pix = parseFloat(num) / document.body.clientHeight * 100;\n break;\n case 'em':\n pix = parseFloat(num) / parseFloat(computedStyle.fontSize);\n break;\n case 'rem':\n {\n htmlComputedStyle = htmlComputedStyle || window.getComputedStyle(document.getElementsByTagName('html')[0]);\n pix = parseFloat(num) / parseFloat(htmlComputedStyle.fontSize);\n break;\n }\n default:\n break;\n }\n return pix;\n}\n\nexport function parsePath(path) {\n if (typeof path === 'string') {\n if (path.charAt(0).match(/m/i)) {\n var domPath = document.createElementNS('http://www.w3.org/2000/svg', 'path');\n domPath.setAttributeNS(null, 'd', path);\n return domPath;\n }\n return document.querySelector(path);\n } else if (path.style) {\n return path;\n }\n throw new Error('Error while parsing the path');\n}\n\nexport function getTransformValue(t) {\n if (typeof t === 'string') {\n return t;\n }\n var perspective = t.perspective;\n var angle = t.rotate;\n var rotateX = t.rotateX;\n var rotateY = t.rotateY;\n var sx = t.scaleX;\n var sy = t.scaleY;\n var sz = t.scaleZ;\n var skx = t.skewX;\n var sky = t.skewY;\n var translateX = typeof t.translateX === 'string' ? t.translateX : t.translateX + 'px';\n var translateY = typeof t.translateY === 'string' ? t.translateY : t.translateY + 'px';\n var translateZ = typeof t.translateZ === 'string' ? t.translateZ : t.translateZ + 'px';\n var sk = skx || sky ? 'skew(' + skx + 'deg,' + sky + 'deg)' : '';\n var an = angle ? 'rotate(' + angle + 'deg)' : '';\n var ss = sx !== 1 || sy !== 1 || sz !== 1 ? 'scale3d(' + sx + ',' + sy + ',' + sz + ')' : '';\n var rX = rotateX ? 'rotateX(' + rotateX + 'deg)' : '';\n var rY = rotateY ? 'rotateY(' + rotateY + 'deg)' : '';\n var per = perspective ? 'perspective(' + perspective + 'px)' : '';\n var defaultTranslate = ss || an || rX || rY || sk ? '' : 'translate(0px, 0px)';\n var translate = t.translateZ ? 'translate3d(' + translateX + ',' + translateY + ',' + translateZ + ')' : (t.translateX || t.translateY) && 'translate(' + translateX + ',' + translateY + ')' || defaultTranslate;\n return (per + ' ' + translate + ' ' + ss + ' ' + an + ' ' + rX + ' ' + rY + ' ' + sk).trim();\n}","import easingTypes from 'tween-functions';\nimport { windowIsUndefined, parsePath } from './util';\n\neasingTypes.path = function (_path, _param) {\n var param = _param || {};\n if (windowIsUndefined) {\n return 'linear';\n }\n var pathNode = parsePath(_path);\n var pathLength = pathNode.getTotalLength();\n var rect = param.rect || 100; // path 的大小,100 * 100,\n var lengthPixel = param.lengthPixel || 200; // 线上取点像素,默认分为 200 段。。\n var points = [];\n for (var i = 0; i < lengthPixel - 1; i++) {\n points.push(pathNode.getPointAtLength(pathLength / (lengthPixel - 1) * i));\n }\n points.push(pathNode.getPointAtLength(lengthPixel));\n return function path(t, b, _c, d) {\n var p = easingTypes.linear(t, b, _c, d);\n var timePointX = rect * p; // X 轴的百分比;\n // 取出 x 轴百分比上的点;\n var point = points.filter(function (item) {\n return item.x >= timePointX;\n })[0] || pathNode.getPointAtLength(p * pathLength);\n return 1 - point.y / rect;\n };\n};\n\nexport default easingTypes;","/* eslint-disable func-names */\nvar Plugins = function Plugins() {};\nvar p = Plugins.prototype;\np.push = function (plugin) {\n this[plugin.prototype.name] = plugin;\n};\nexport default new Plugins();","import _extends from 'babel-runtime/helpers/extends';\n/* eslint-disable func-names, no-console */\nimport { cssList, checkStyleName, getGsapType, parseShadow, getColor, parseColor, isTransform, isConvert, splitFilterToObject, getTransform, stylesToCss, createMatrix } from 'style-utils';\nimport { startConvertToEndUnit, getTransformValue, styleValueToArray } from '../util.js';\nimport _plugin from '../plugins';\n\nvar StylePlugin = function StylePlugin(target, vars, type) {\n this.target = target;\n this.vars = vars;\n this.type = type;\n this.propsData = {};\n this.setDefaultData();\n};\nStylePlugin.prototype = {\n name: 'style'\n};\nvar p = StylePlugin.prototype;\np.getTweenData = function (key, $vars) {\n var data = {\n data: {},\n dataType: {},\n dataUnit: {},\n dataCount: {},\n dataSplitStr: {}\n };\n var vars = $vars;\n if (styleValueToArray[key]) {\n vars = vars.toString().split(' ');\n vars = vars.map(function (c) {\n return typeof $vars === 'number' ? c + 'px' : c;\n });\n vars[1] = vars[1] || vars[0];\n vars[2] = vars[2] || vars[0];\n vars[3] = vars[3] || vars[1] || vars[0];\n vars = vars.join(' ');\n }\n if (key.match(/colo|fill|storker/i)) {\n data.data[key] = parseColor(vars);\n data.dataType[key] = 'color';\n } else if (key === 'strokeDasharray') {\n data.data[key] = vars.split(',');\n data.dataType[key] = 'strokeDasharray';\n } else if (key.match(/shadow/i)) {\n data.data[key] = parseShadow(vars);\n data.dataType[key] = 'shadow';\n } else if (typeof vars === 'string' && vars.split(/[\\s|,]/).length > 1) {\n data.data[key] = vars.split(/[\\s|,]/);\n data.dataSplitStr[key] = vars.replace(/[^\\s|,]/g, '').replace(/\\s+/g, ' ');\n data.dataType[key] = 'string';\n } else {\n data.data[key] = vars;\n data.dataType[key] = 'other';\n }\n if (Array.isArray(data.data[key])) {\n data.dataUnit[key] = data.data[key].map(function (_item) {\n return _item.toString().replace(/[^a-z|%]/g, '');\n });\n data.dataCount[key] = data.data[key].map(function (_item) {\n return _item.toString().replace(/[^+|=|-]/g, '');\n });\n\n data.data[key] = data.data[key].map(function (_item) {\n return !parseFloat(_item) && parseFloat(_item) !== 0 ? _item : parseFloat(_item);\n });\n } else {\n data.dataUnit[key] = data.data[key].toString().replace(/[^a-z|%]/g, '');\n data.dataCount[key] = data.data[key].toString().replace(/[^+|=|-]/g, '');\n var d = parseFloat(data.data[key].toString().replace(/[a-z|%|=]/g, ''));\n data.data[key] = !d && d !== 0 ? data.data[key] : d;\n }\n return data;\n};\np.setDefaultData = function () {\n var _this = this;\n\n this.propsData.data = {};\n this.propsData.dataType = {};\n this.propsData.dataUnit = {};\n this.propsData.dataCount = {};\n this.propsData.dataSplitStr = {};\n Object.keys(this.vars).forEach(function (_key) {\n if (_key in _plugin) {\n _this.propsData.data[_key] = new _plugin[_key](_this.target, _this.vars[_key]);\n return;\n }\n var key = getGsapType(_key);\n var _data = _this.getTweenData(key, _this.vars[_key]);\n _this.propsData.data[key] = _data.data[key];\n _this.propsData.dataType[key] = _data.dataType[key];\n _this.propsData.dataUnit[key] = _data.dataUnit[key];\n _this.propsData.dataCount[key] = _data.dataCount[key];\n if (_data.dataSplitStr[key]) {\n _this.propsData.dataSplitStr[key] = _data.dataSplitStr[key];\n }\n });\n};\np.convertToMarksArray = function (computedStyle, unit, key, data, i) {\n var startUnit = data.toString().replace(/[^a-z|%]/g, '');\n var endUnit = unit[i];\n if (startUnit === endUnit) {\n return parseFloat(data);\n } else if (!parseFloat(data) && parseFloat(data) !== 0) {\n return data;\n }\n return startConvertToEndUnit(this.target, computedStyle, key, data, startUnit, endUnit, null, key === 'transformOrigin' && !i);\n};\np.getAnimStart = function (computedStyle, tween, isSvg) {\n var _this2 = this;\n\n var style = {};\n var tweenStyle = tween.style || {};\n var transform = void 0;\n Object.keys(this.propsData.data).forEach(function (key) {\n var cssName = isConvert(key);\n var startData = tweenStyle[cssName] || computedStyle[cssName];\n var fixed = computedStyle.position === 'fixed';\n if (!startData || startData === 'none' || startData === 'auto') {\n startData = '';\n }\n var endUnit = void 0;\n var startUnit = void 0;\n if (key in _plugin) {\n if (key === 'bezier') {\n _this2.transform = checkStyleName('transform');\n startData = computedStyle[isSvg ? 'transformSVG' : _this2.transform];\n transform = transform || (tweenStyle.transform ? _extends({}, tweenStyle.transform) : style.transform || getTransform(startData));\n style.transform = transform;\n }\n _this2.propsData.data[key].getAnimStart(computedStyle, isSvg);\n } else if (cssName === 'transform') {\n _this2.transform = checkStyleName('transform');\n startData = computedStyle[isSvg ? 'transformSVG' : _this2.transform];\n endUnit = _this2.propsData.dataUnit[key];\n transform = transform || (tweenStyle.transform ? _extends({}, tweenStyle.transform) : style.transform || getTransform(startData));\n var unitReg = /%|vw|vh|em|rem/i;\n if (endUnit && endUnit.match(unitReg)) {\n transform[key] = transform[key] && transform[key].toString().match(unitReg) ? parseFloat(transform[key]) : startConvertToEndUnit(_this2.target, computedStyle, key, transform[key], null, endUnit);\n }\n style.transform = transform;\n } else if (cssName === 'filter') {\n if (tweenStyle[cssName]) {\n startData = tweenStyle[cssName];\n } else {\n _this2.filterName = checkStyleName('filter') || 'filter';\n startData = computedStyle[_this2.filterName];\n _this2.filterObject = _extends({}, _this2.filterObject, splitFilterToObject(startData));\n startData = _this2.filterObject[key] || 0;\n }\n startUnit = startData.toString().replace(/[^a-z|%]/g, '');\n endUnit = _this2.propsData.dataUnit[key];\n if (endUnit !== startUnit) {\n startData = startConvertToEndUnit(_this2.target, computedStyle, cssName, parseFloat(startData), startUnit, endUnit, fixed);\n }\n style[key] = parseFloat(startData);\n } else if (key.match(/color|fill/i) || key === 'stroke') {\n startData = !startData && key === 'stroke' ? 'rgba(255, 255, 255, 0)' : startData;\n style[cssName] = parseColor(startData);\n } else if (key.match(/shadow/i)) {\n startData = parseShadow(startData);\n endUnit = _this2.propsData.dataUnit[key];\n startData = startData.map(_this2.convertToMarksArray.bind(_this2, computedStyle, endUnit, key));\n style[cssName] = startData;\n } else if (Array.isArray(_this2.propsData.data[key])) {\n startData = startData.split(/[\\s|,]/).filter(function (c) {\n return c || c === 0;\n });\n endUnit = _this2.propsData.dataUnit[key];\n startData = startData.map(_this2.convertToMarksArray.bind(_this2, computedStyle, endUnit, key));\n style[cssName] = startData;\n } else {\n // 计算单位\n endUnit = _this2.propsData.dataUnit[cssName];\n startUnit = startData.toString().replace(/[^a-z|%]/g, '');\n if (endUnit !== startUnit) {\n startData = startConvertToEndUnit(_this2.target, computedStyle, cssName, parseFloat(startData), startUnit, endUnit, fixed);\n }\n style[cssName] = parseFloat(startData || 0);\n }\n });\n this.start = style;\n return style;\n};\np.setArrayRatio = function (ratio, start, vars, unit, type) {\n if (type === 'color' && start.length === 4 && vars.length === 3) {\n vars[3] = 1;\n }\n var startInset = start.indexOf('inset') >= 0;\n var endInset = vars.indexOf('inset') >= 0;\n if (startInset && !endInset || endInset && !startInset) {\n throw console.error('Error: \"box-shadow\" inset have to exist');\n }\n var length = endInset ? 9 : 8;\n if (start.length === length && vars.length === length - 1) {\n vars.splice(3, 0, 0);\n unit.splice(3, 0, '');\n } else if (vars.length === length && start.length === length - 1) {\n start.splice(3, 0, 0);\n }\n var _vars = vars.map(function (endData, i) {\n var startIsAlpha = type === 'color' && i === 3 && !start[i] ? 1 : 0;\n var startData = typeof start[i] === 'number' ? start[i] : startIsAlpha;\n if (typeof endData === 'string') {\n return endData;\n }\n return (endData - startData) * ratio + startData + (unit[i] || 0);\n });\n if (type === 'color') {\n return getColor(_vars);\n } else if (type === 'shadow') {\n var l = _vars.length === length ? 4 : 3;\n var s = _vars.slice(0, l).map(function (item) {\n if (typeof item === 'number') {\n return item + 'px';\n }\n return item;\n });\n var c = _vars.slice(l, endInset ? _vars.length - 1 : _vars.length);\n var color = getColor(c);\n return (s.join(' ') + ' ' + color + ' ' + (endInset ? 'inset' : '')).trim();\n }\n return _vars;\n};\n\np.setRatio = function (ratio, tween, computedStyle) {\n var _this3 = this;\n\n tween.style = tween.style || {};\n if (this.start.transform) {\n tween.style.transform = tween.style.transform || _extends({}, this.start.transform);\n }\n var style = this.target.style;\n Object.keys(this.propsData.data).forEach(function (key) {\n var _isTransform = isTransform(key) === 'transform';\n var startVars = _isTransform ? _this3.start.transform[key] : _this3.start[key];\n var endVars = _this3.propsData.data[key];\n var unit = _this3.propsData.dataUnit[key];\n var count = _this3.propsData.dataCount[key];\n if (key in _plugin) {\n _this3.propsData.data[key].setRatio(ratio, tween, computedStyle);\n if (key === 'bezier') {\n style[_this3.transform] = getTransformValue(tween.style.transform);\n } else {\n Object.keys(tween.style).forEach(function (css) {\n style[css] = tween.style[css];\n });\n }\n return;\n } else if (_isTransform) {\n if (unit && unit.match(/%|vw|vh|em|rem/i)) {\n startVars = parseFloat(_this3.start.transform[key]);\n if (count.charAt(1) === '=') {\n tween.style.transform[key] = startVars + endVars * ratio + unit;\n } else {\n tween.style.transform[key] = (endVars - startVars) * ratio + startVars + unit;\n }\n } else if (key === 'scale') {\n var xStart = _this3.start.transform.scaleX;\n var yStart = _this3.start.transform.scaleY;\n if (count.charAt(1) === '=') {\n tween.style.transform.scaleX = xStart + endVars * ratio;\n tween.style.transform.scaleY = yStart + endVars * ratio;\n } else {\n tween.style.transform.scaleX = (endVars - xStart) * ratio + xStart;\n tween.style.transform.scaleY = (endVars - yStart) * ratio + yStart;\n }\n } else if (count.charAt(1) === '=') {\n tween.style.transform[key] = startVars + endVars * ratio;\n } else {\n tween.style.transform[key] = (endVars - startVars) * ratio + startVars;\n }\n style[_this3.transform] = getTransformValue(tween.style.transform);\n if (computedStyle) {\n computedStyle.transformSVG = createMatrix(style[_this3.transform]).toString();\n }\n return;\n } else if (Array.isArray(endVars)) {\n var _type = _this3.propsData.dataType[key];\n tween.style[key] = _this3.setArrayRatio(ratio, startVars, endVars, unit, _type);\n if (_type === 'string') {\n tween.style[key] = tween.style[key].join(_this3.propsData.dataSplitStr[key]);\n }\n } else {\n var styleUnit = stylesToCss(key, 0);\n styleUnit = typeof styleUnit === 'number' ? '' : styleUnit.replace(/[^a-z|%]/g, '');\n unit = unit || (cssList.filter.indexOf(key) >= 0 ? '' : styleUnit);\n if (typeof endVars === 'string') {\n tween.style[key] = endVars;\n } else if (count.charAt(1) === '=') {\n tween.style[key] = startVars + endVars * ratio + unit;\n } else {\n var value = (endVars - startVars) * ratio + startVars;\n tween.style[key] = unit ? '' + value + unit : value;\n }\n }\n if (cssList.filter.indexOf(key) >= 0) {\n if (!_this3.filterObject) {\n return;\n }\n _this3.filterObject[key] = tween.style[key];\n var filterStyle = '';\n Object.keys(_this3.filterObject).forEach(function (filterKey) {\n filterStyle += ' ' + filterKey + '(' + _this3.filterObject[filterKey] + ')';\n });\n style[_this3.filterName] = filterStyle.trim();\n return;\n }\n style[key] = tween.style[key];\n });\n};\nexport default StylePlugin;","import _extends from 'babel-runtime/helpers/extends';\n/* eslint-disable func-names */\n/**\n * Created by jljsj on 16/1/27.\n */\nimport { getColor, parseColor, toFixed, stylesToCss, createMatrix, getGsapType, isTransform, checkStyleName, toCssLowerCase } from 'style-utils';\n\nimport easingTypes from './easing';\nimport _plugin from './plugins';\nimport StylePlugin from './plugin/StylePlugin';\nimport { startConvertToEndUnit, transformOrFilter, dataToArray } from './util.js';\n\nvar DEFAULT_EASING = 'easeInOutQuad';\nvar DEFAULT_DURATION = 450;\nvar DEFAULT_DELAY = 0;\nfunction noop() {}\n_plugin.push(StylePlugin);\n// 设置默认数据\nfunction defaultData(vars, now) {\n var duration = vars.duration || vars.duration === 0 ? vars.duration : DEFAULT_DURATION;\n return {\n duration: vars.type === 'set' ? 0 : duration,\n delay: vars.delay || DEFAULT_DELAY,\n ease: typeof vars.ease === 'function' ? vars.ease : easingTypes[vars.ease || DEFAULT_EASING],\n onUpdate: vars.onUpdate || noop,\n onComplete: vars.onComplete || noop,\n onStart: vars.onStart || noop,\n onRepeat: vars.onRepeat || noop,\n repeat: vars.repeat || 0,\n repeatDelay: vars.repeatDelay || 0,\n yoyo: vars.yoyo || false,\n type: vars.type === 'from' ? 'from' : 'to',\n initTime: now,\n appearTo: typeof vars.appearTo === 'number' ? vars.appearTo : null,\n perTime: 0,\n currentRepeat: 0\n };\n}\n\nvar Tween = function Tween(target, to, attr) {\n var toData = dataToArray(to);\n this.target = target;\n this.attr = attr || 'style';\n // 时间精度补齐;\n this.accuracy = 0.00001;\n // 记录总时间;\n this.totalTime = 0;\n // 记录当前时间;\n this.progressTime = 0;\n // 记录时间轴数据;\n this.defaultData = [];\n // 每个的开始数据;\n this.start = {};\n // 开始默认的数据;\n this.startDefaultData = {};\n // 动画过程\n this.tween = {};\n // toData;\n this.data = toData;\n // 每帧的时间;\n this.perFrame = Math.round(1000 / 60);\n // 注册,第一次进入执行注册\n this.register = false;\n // svg元素\n this.isSvg = this.target.ownerSVGElement;\n // 设置 style\n var data = this.setAttrIsStyle();\n // 设置默认动画数据;\n this.setDefaultData(data);\n};\nvar p = Tween.prototype;\np.setAttrIsStyle = function () {\n var _this = this;\n\n var data = [];\n var defaultParam = defaultData({}, 0);\n this.data.forEach(function (d, i) {\n var _d = _extends({}, d);\n if (_this.attr === 'style') {\n data[i] = {};\n Object.keys(_d).forEach(function (key) {\n if (key in defaultParam) {\n data[i][key] = _d[key];\n delete _d[key];\n }\n });\n data[i].style = _d;\n _this.startDefaultData.style = _this.target.getAttribute('style') || '';\n } else if (_this.attr === 'attr') {\n Object.keys(_d).forEach(function (key) {\n if (key === 'style' && Array.isArray(d[key])) {\n throw new Error('Style should be the object.');\n }\n if (key === 'bezier') {\n _d.style = _extends({}, _d.style, { bezier: _d[key] });\n delete _d[key];\n _this.startDefaultData.style = _this.target.getAttribute('style') || '';\n } else {\n if (key in defaultParam) {\n return;\n }\n _this.startDefaultData[key] = _this.getValue(key);\n }\n });\n data[i] = _d;\n }\n });\n return data;\n};\np.setDefaultData = function (_vars) {\n var _this2 = this;\n\n var now = 0;\n var repeatMax = false;\n var data = _vars.map(function (item) {\n var appearToBool = typeof item.appearTo === 'number';\n // 加上延时,在没有播放过时;\n if (!appearToBool) {\n now += item.delay || 0;\n }\n var appearToTime = (item.appearTo || 0) + (item.delay || 0);\n // 获取默认数据\n var tweenData = defaultData(item, appearToBool ? appearToTime : now);\n tweenData.vars = {};\n Object.keys(item).forEach(function (_key) {\n if (!(_key in tweenData)) {\n var _data = item[_key];\n if (_key in _plugin) {\n tweenData.vars[_key] = new _plugin[_key](_this2.target, _data, tweenData.type);\n } else if ((_key === 'd' || _key === 'points') && 'SVGMorph' in _plugin) {\n tweenData.vars[_key] = new _plugin.SVGMorph(_this2.target, _data, _key);\n } else if (_key.match(/color/i) || _key === 'stroke' || _key === 'fill') {\n tweenData.vars[_key] = { type: 'color', vars: parseColor(_data) };\n } else if (typeof _data === 'number' || _data.split(/[,|\\s]/g).length <= 1) {\n var vars = parseFloat(_data);\n var unit = _data.toString().replace(/[^a-z|%]/g, '');\n var count = _data.toString().replace(/[^+|=|-]/g, '');\n tweenData.vars[_key] = { unit: unit, vars: vars, count: count };\n }\n }\n });\n if (tweenData.yoyo && !tweenData.repeat) {\n console.warn('Warning: yoyo must be used together with repeat;'); // eslint-disable-line\n }\n if (tweenData.repeat === -1) {\n repeatMax = true;\n }\n var repeat = tweenData.repeat === -1 ? 0 : tweenData.repeat;\n if (appearToBool) {\n // 如果有 appearTo 且这条时间比 now 大时,,总时间用这条;\n var appearNow = item.appearTo + (item.delay || 0) + tweenData.duration * (repeat + 1) + tweenData.repeatDelay * repeat;\n now = appearNow >= now ? appearNow : now;\n } else if (tweenData.delay < -tweenData.duration) {\n // 如果延时小于 负时间时,,不加,再减回延时;\n now -= tweenData.delay;\n } else {\n // repeat 为 -1 只记录一次。不能跟 reverse 同时使用;\n now += tweenData.duration * (repeat + 1) + tweenData.repeatDelay * repeat;\n }\n tweenData.mode = '';\n return tweenData;\n });\n this.totalTime = repeatMax ? Number.MAX_VALUE : now;\n this.defaultData = data;\n};\np.getComputedStyle = function () {\n var style = typeof window !== 'undefined' && document.defaultView ? document.defaultView.getComputedStyle(this.target) : {};\n // 如果是 SVG, 样式全部提出为 transformSVG, 兼容 safari 不能获取 transform;\n if (this.isSvg) {\n var transform = style[checkStyleName('transform')] || 'none';\n if (transform === 'none') {\n var attrStyle = this.target.getAttribute('style');\n if (attrStyle && attrStyle.indexOf('transform:') >= 0) {\n transform = attrStyle.split(';').filter(function (k) {\n return k.indexOf('transform:') >= 0;\n }).map(function (item) {\n return createMatrix(item.split(':')[1].trim()).toString();\n })[0];\n } else if (this.target.getAttribute('transform')) {\n // 暂时不支持标签上的 transform,后期增加;\n console.warn('Do not add transform on the label, otherwise it will be invalid.'); // eslint-disable-line no-console\n }\n }\n style.transformSVG = transform;\n }\n return style;\n};\np.getAnimStartData = function (item) {\n var _this3 = this;\n\n var start = {};\n Object.keys(item).forEach(function (_key) {\n if (_key in _plugin || _this3.attr === 'attr' && (_key === 'd' || _key === 'points')) {\n _this3.computedStyle = _this3.computedStyle || (!_this3.target.getAttribute ? _extends({}, _this3.target) : _this3.getComputedStyle());\n start[_key] = item[_key].getAnimStart(_this3.computedStyle, _this3.tween, _this3.isSvg);\n return;\n }\n if (_this3.attr === 'attr') {\n // 除了d和这points外的标签动画;\n var attribute = _this3.getValue(_key);\n var s = _key.match(/opacity/ig) ? 1 : 0;\n var data = attribute === 'null' || !attribute ? s : attribute;\n if (_key.match(/color/i) || _key === 'stroke' || _key === 'fill') {\n data = !data && _key === 'stroke' ? 'rgba(255, 255, 255, 0)' : data;\n data = parseColor(data);\n start[_key] = data;\n } else if (parseFloat(data) || parseFloat(data) === 0 || data === 0) {\n var unit = data.toString().replace(/[^a-z|%]/g, '');\n start[_key] = unit !== item[_key].unit ? startConvertToEndUnit(_this3.target, _key, parseFloat(data), unit, item[_key].unit) : parseFloat(data);\n }\n return;\n }\n start[_key] = _this3.target[_key] || 0;\n });\n return start;\n};\np.setAnimData = function (data) {\n var _this4 = this;\n\n Object.keys(data).forEach(function (key) {\n if (key in _plugin || _this4.attr === 'attr' && (key === 'd' || key === 'points')) {\n return;\n }\n _this4.target[key] = data[key];\n });\n};\np.setRatio = function (ratio, endData, i) {\n var _this5 = this;\n\n Object.keys(endData.vars).forEach(function (_key) {\n if (_key in _plugin || _this5.attr === 'attr' && (_key === 'd' || _key === 'points')) {\n endData.vars[_key].setRatio(ratio, _this5.tween, _this5.isSvg && _this5.computedStyle);\n return;\n }\n var endVars = endData.vars[_key];\n var startVars = _this5.start[i][_key];\n var data = void 0;\n if (_this5.attr === 'attr') {\n // 除了d和这points外的标签动画;\n if (!endVars.type) {\n data = endVars.unit.charAt(1) === '=' ? startVars + endVars.vars * ratio + endVars.unit : (endVars.vars - startVars) * ratio + startVars + endVars.unit;\n _this5.setValue(_key, endVars.unit ? data : parseFloat(data));\n } else if (endVars.type === 'color') {\n if (endVars.vars.length === 3 && startVars.length === 4) {\n endVars.vars[3] = 1;\n }\n data = endVars.vars.map(function (_endData, _i) {\n var startData = startVars[_i] || 0;\n return (_endData - startData) * ratio + startData;\n });\n _this5.setValue(_key, getColor(data));\n }\n }\n });\n this.setAnimData(this.tween);\n};\np.getValue = function (key) {\n return this.target.getAttribute ? this.target.getAttribute(key) : this.target[key];\n};\np.setValue = function (key, value) {\n if (this.target.setAttribute) {\n this.target.setAttribute(key, value);\n } else {\n this.target[key] = value;\n }\n};\np.render = function () {\n var _this6 = this;\n\n var reverse = this.reverse;\n this.defaultData.forEach(function (item, i) {\n var initTime = item.initTime;\n var duration = toFixed(item.duration);\n // 处理 yoyo 和 repeat; yoyo 是在时间轴上的, 并不是倒放\n var repeatNum = Math.ceil((_this6.progressTime - initTime) / (duration + item.repeatDelay)) - 1 || 0;\n repeatNum = repeatNum < 0 ? 0 : repeatNum;\n if (item.repeat) {\n if (item.repeat < repeatNum && item.repeat !== -1) {\n return;\n }\n if (item.repeat || item.repeat <= repeatNum) {\n initTime += repeatNum * (duration + item.repeatDelay);\n }\n }\n var startData = item.yoyo && repeatNum % 2 ? 1 : 0;\n var endData = item.yoyo && repeatNum % 2 ? 0 : 1;\n startData = item.type === 'from' ? 1 - startData : startData;\n endData = item.type === 'from' ? 1 - endData : endData;\n // 精度损失,只取小数点后10位。\n var progressTime = toFixed(_this6.progressTime - initTime);\n\n var ratio = void 0;\n\n // 开始注册;\n // from 时需先执行参数位置;\n var fromDelay = item.type === 'from' ? item.delay : 0;\n if (progressTime + fromDelay >= 0) {\n if (!_this6.start[i]) {\n // 设置 start\n _this6.start[i] = _this6.getAnimStartData(item.vars);\n if (progressTime < _this6.perFrame) {\n ratio = !item.duration && !item.delay ? item.ease(1, startData, endData, 1) : item.ease(0, startData, endData, 1);\n _this6.setRatio(ratio, item, i);\n } else if (progressTime > duration) {\n ratio = item.ease(1, startData, endData, 1);\n _this6.setRatio(ratio, item, i);\n }\n if (!_this6.register || i && !initTime) {\n _this6.register = true;\n if (progressTime === 0 && item.duration && item.delay) {\n return;\n }\n }\n }\n }\n\n var e = {\n index: i,\n target: _this6.target\n };\n var cb = _extends({\n moment: _this6.progressTime\n }, e);\n var maxPer = _this6.perFrame - _this6.accuracy;\n var startTime = item.delay && reverse ? -maxPer : 0;\n if ((progressTime >= startTime && !(progressTime > duration && item.mode === 'onComplete') || progressTime < startTime && item.mode && item.mode !== 'onStart') && _this6.start[i]) {\n var updateAnim = _this6.updateAnim === 'update';\n progressTime = progressTime < maxPer && !reverse && item.duration >= _this6.perFrame ? 0 : progressTime;\n if ((progressTime >= duration - _this6.accuracy && !reverse || reverse && progressTime <= 0) && repeatNum >= item.repeat) {\n if (item.mode === 'onComplete') {\n return;\n }\n // onReveresComplete 和 onComplete 统一用 onComplete;\n ratio = item.ease(reverse ? 0 : 1, startData, endData, 1);\n _this6.setRatio(ratio, item, i, item.currentRepeat !== repeatNum);\n if ((!item.reset || item.reset && progressTime >= duration) && !updateAnim) {\n // duration 为 0 时的一个回调;\n if (duration < maxPer) {\n if (!duration) {\n item.onStart(e);\n cb.mode = 'onStart';\n _this6.onChange(cb);\n }\n item.onUpdate(_extends({ ratio: ratio }, e));\n cb.mode = 'onUpdate';\n _this6.onChange(cb);\n }\n item.onComplete(e);\n } else if (progressTime >= duration + maxPer) {\n return;\n }\n item.mode = 'onComplete';\n } else if (duration > maxPer) {\n var currentProgress = progressTime < 0 ? 0 : progressTime;\n currentProgress = currentProgress > duration ? duration : currentProgress;\n ratio = item.ease(currentProgress, startData, endData, duration);\n _this6.setRatio(ratio, item, i);\n if (!updateAnim) {\n if (item.repeat && repeatNum > 0 && item.currentRepeat !== repeatNum) {\n item.mode = 'onRepeat';\n item.currentRepeat = repeatNum;\n item.onRepeat(_extends({}, e, { repeatNum: repeatNum }));\n } else if ((item.perTime <= 0 || reverse && item.perTime >= _this6.reverseStartTime - initTime) && item.mode !== 'onStart') {\n // onReveresStart 和 onStart 统一用 onStart;\n item.mode = 'onStart';\n item.onStart(e);\n } else {\n item.mode = 'onUpdate';\n item.onUpdate(_extends({ ratio: ratio }, e));\n }\n }\n }\n\n if (!updateAnim) {\n cb.mode = item.mode;\n _this6.onChange(cb);\n }\n item.perTime = progressTime;\n if (item.reset) {\n delete item.reset;\n }\n }\n });\n};\n// 播放帧\np.frame = function (moment) {\n var _this7 = this;\n\n this.progressTime = moment;\n this.defaultData.forEach(function (item) {\n var t = _this7.progressTime - item.duration - item.initTime;\n if (t < _this7.perFrame && t > 0) {\n _this7.progressTime = item.duration + item.initTime;\n }\n });\n this.render();\n};\n\np.init = p.frame;\n\np.resetAnimData = function () {\n this.tween = {};\n this.start = {};\n};\n\nvar getDefaultStyle = function getDefaultStyle(domStyle, defaultStyle, tweenData) {\n var $data = defaultData({}, 0);\n var getStyleToArray = function getStyleToArray(styleString) {\n return styleString.split(';').filter(function (c) {\n return c;\n }).map(function (str) {\n return str.split(':').map(function (s) {\n return s.trim();\n });\n });\n };\n var styleToArray = getStyleToArray(defaultStyle);\n var domStyleToArray = getStyleToArray(domStyle);\n tweenData.forEach(function (value) {\n Object.keys(value).forEach(function (name) {\n if (!(name in $data)) {\n var $name = name === 'bezier' ? 'transform' : name;\n var styleName = toCssLowerCase(isTransform(getGsapType($name)));\n domStyleToArray = domStyleToArray.filter(function (item) {\n // 去除 plugins 的特殊名称。\n if (transformOrFilter[item[0]] && transformOrFilter[styleName]) {\n return false;\n }\n return item[0] !== styleName;\n });\n }\n });\n });\n styleToArray.forEach(function (item) {\n domStyleToArray = domStyleToArray.filter(function ($item) {\n if ($item[0] === item[0]) {\n return false;\n }\n return true;\n });\n });\n return styleToArray.concat(domStyleToArray).map(function (item) {\n return item.join(':');\n }).join(';');\n};\n\np.resetDefaultStyle = function () {\n var _this8 = this;\n\n this.tween = {};\n this.defaultData = this.defaultData.map(function (item) {\n item.reset = true;\n delete item.mode;\n return item;\n });\n var data = defaultData({}, 0);\n Object.keys(this.startDefaultData).forEach(function (key) {\n if (!(key in data)) {\n if (key === 'style') {\n var value = getDefaultStyle(_this8.target.style.cssText, _this8.startDefaultData.style, _this8.data);\n _this8.setValue(key, value);\n } else {\n _this8.setValue(key, _this8.startDefaultData[key]);\n }\n _this8.computedStyle = null;\n }\n });\n};\n\np.reStart = function (style, preStyle, isTween) {\n var _this9 = this;\n\n this.start = {};\n this.tween = {};\n Object.keys(style || {}).forEach(function (key) {\n if (isTween || !preStyle || style[key] !== preStyle[key]) {\n _this9.target.style[key] = stylesToCss(key, style[key]);\n }\n });\n this.setAttrIsStyle();\n this.computedStyle = null;\n};\n\np.onChange = noop;\nexport default Tween;","/* eslint-disable func-names */\nimport requestAnimationFrame from 'raf';\n\nvar getTime = Date.now || function () {\n return new Date().getTime();\n};\nvar sortObj = {\n interval: 1,\n timeout: 1,\n TweenOneTicker: 2\n};\nvar tickObjToArray = function tickObjToArray(obj) {\n return Object.keys(obj).map(function (k) {\n return {\n key: k,\n func: obj[k]\n };\n }).sort(function (a, b) {\n var aa = a.key.split('_')[0];\n var bb = b.key.split('_')[0];\n return sortObj[bb] - sortObj[aa];\n });\n};\nvar Ticker = function Ticker() {};\nTicker.prototype = {\n tickFnArray: [],\n tickKeyObject: {},\n id: -1,\n tweenId: 0,\n frame: 0,\n perFrame: Math.round(1000 / 60),\n elapsed: 0,\n lastUpdate: getTime(),\n startTime: getTime(), // 开始时间,不计算 react 渲染时间;\n nextTime: 0,\n time: 0\n};\nvar p = Ticker.prototype;\np.add = function (fn) {\n var key = 'TweenOneTicker_' + this.tweenId;\n this.tweenId++;\n this.wake(key, fn);\n return key;\n};\np.wake = function (key, fn) {\n this.tickKeyObject[key] = fn;\n this.tickFnArray = tickObjToArray(this.tickKeyObject);\n if (this.id === -1) {\n this.id = requestAnimationFrame(this.tick);\n }\n};\np.clear = function (key) {\n delete this.tickKeyObject[key];\n this.tickFnArray = tickObjToArray(this.tickKeyObject);\n};\np.sleep = function () {\n requestAnimationFrame.cancel(this.id);\n this.id = -1;\n this.frame = 0;\n};\nvar ticker = new Ticker();\np.tick = function (a) {\n ticker.elapsed = getTime() - ticker.lastUpdate;\n // 离开当前时设值 300;大于 300 则为离开。\n if (ticker.elapsed > 300) {\n ticker.startTime += ticker.elapsed - ticker.perFrame;\n }\n ticker.lastUpdate += ticker.elapsed;\n ticker.time = ticker.lastUpdate - ticker.startTime;\n var overlap = ticker.time - ticker.nextTime;\n if (overlap > 0 || !ticker.frame) {\n ticker.frame++;\n ticker.nextTime += overlap;\n }\n // console.log(ticker.frame, ticker.nextTime, ticker.time)\n ticker.tickFnArray.forEach(function (item) {\n return item.func(a);\n });\n // 如果 object 里没对象了,自动杀掉;\n if (!ticker.tickFnArray.length) {\n ticker.sleep();\n return;\n }\n ticker.id = requestAnimationFrame(ticker.tick);\n};\nvar timeoutIdNumber = 0;\np.timeout = function (fn, time) {\n var _this = this;\n\n if (!(typeof fn === 'function')) {\n return console.warn('not function'); // eslint-disable-line\n }\n var timeoutID = 'timeout_' + Date.now() + '-' + timeoutIdNumber;\n var startTime = this.time;\n this.wake(timeoutID, function () {\n var moment = _this.time - startTime;\n if (moment >= (time || 0)) {\n _this.clear(timeoutID);\n fn();\n }\n });\n timeoutIdNumber++;\n return timeoutID;\n};\nvar intervalIdNumber = 0;\np.interval = function (fn, time) {\n var _this2 = this;\n\n if (!(typeof fn === 'function')) {\n console.warn('not function'); // eslint-disable-line\n return null;\n }\n var intervalID = 'interval_' + Date.now() + '-' + intervalIdNumber;\n var starTime = this.time;\n this.wake(intervalID, function () {\n var moment = _this2.time - starTime;\n if (moment >= (time || 0)) {\n starTime = _this2.time;\n fn();\n }\n });\n intervalIdNumber++;\n return intervalID;\n};\nexport default ticker;","import _extends from 'babel-runtime/helpers/extends';\nimport _objectWithoutProperties from 'babel-runtime/helpers/objectWithoutProperties';\nimport _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _createClass from 'babel-runtime/helpers/createClass';\nimport _inherits from 'babel-runtime/helpers/inherits';\nimport React, { Component } from 'react';\nimport PropTypes from 'prop-types';\nimport ReactDom from 'react-dom';\nimport { polyfill } from 'react-lifecycles-compat';\n\nimport { objectEqual } from './util';\nimport Tween from './Tween';\nimport ticker from './ticker';\n\nfunction noop() {}\n\nvar perFrame = Math.round(1000 / 60);\nvar objectOrArray = PropTypes.oneOfType([PropTypes.object, PropTypes.array]);\n\nvar TweenOne = function (_Component) {\n _inherits(TweenOne, _Component);\n\n _createClass(TweenOne, null, [{\n key: 'getDerivedStateFromProps',\n value: function getDerivedStateFromProps(props, _ref) {\n var prevProps = _ref.prevProps,\n $self = _ref.$self;\n\n var nextState = {\n prevProps: props\n };\n if (prevProps && props !== prevProps) {\n if (!$self.tween && !$self.dom) {\n $self.updateAnim = true;\n return nextState;\n }\n\n // 动画处理\n var newAnimation = props.animation;\n var currentAnimation = prevProps.animation;\n var equal = objectEqual(currentAnimation, newAnimation);\n if (!equal) {\n if (props.resetStyle && $self.tween) {\n $self.tween.resetDefaultStyle();\n }\n $self.updateAnim = true;\n }\n\n // 跳帧事件 moment;\n var nextMoment = props.moment;\n if (typeof nextMoment === 'number' && nextMoment !== prevProps.moment) {\n if ($self.tween && !$self.updateAnim) {\n $self.startMoment = nextMoment;\n $self.startTime = ticker.time;\n if (props.paused) {\n $self.raf();\n }\n if ($self.tween.progressTime >= $self.tween.totalTime) {\n $self.play();\n }\n } else {\n $self.updateAnim = true;\n }\n }\n\n // 暂停倒放\n if ($self.paused !== props.paused || $self.reverse !== props.reverse) {\n $self.paused = props.paused;\n $self.reverse = props.reverse;\n if ($self.paused) {\n $self.cancelRequestAnimationFrame();\n } else if ($self.reverse && props.reverseDelay) {\n $self.cancelRequestAnimationFrame();\n ticker.timeout($self.restart, props.reverseDelay);\n } else {\n // 在 form 状态下,暂停时拉 moment 时,start 有值恢复播放,在 delay 的时间没有处理。。\n if ($self.tween) {\n $self.tween.resetAnimData();\n $self.tween.resetDefaultStyle();\n }\n if (!$self.updateAnim) {\n $self.restart();\n }\n }\n }\n\n var styleEqual = objectEqual(prevProps.style, props.style);\n if (!styleEqual) {\n // 在动画时更改了 style, 作为更改开始数值。\n if ($self.tween) {\n $self.tween.reStart(props.style, prevProps.style, $self.tween.progressTime < $self.tween.totalTime);\n if ($self.paused) {\n $self.raf();\n }\n }\n }\n $self.setForcedJudg(props);\n }\n return nextState; // eslint-disable-line\n }\n }]);\n\n function TweenOne(props) {\n _classCallCheck(this, TweenOne);\n\n var _this = _possibleConstructorReturn(this, (TweenOne.__proto__ || Object.getPrototypeOf(TweenOne)).call(this, props));\n\n _initialiseProps.call(_this);\n\n _this.rafID = -1;\n _this.paused = props.paused;\n _this.reverse = props.reverse;\n _this.updateAnim = false;\n _this.repeatNum = 0;\n // 定义 ref 给外部使用;\n _this.currentRef = null;\n _this.forced = {};\n _this.setForcedJudg(props);\n _this.state = {\n $self: _this\n };\n return _this;\n }\n\n _createClass(TweenOne, [{\n key: 'componentDidMount',\n value: function componentDidMount() {\n this.dom = ReactDom.findDOMNode(this);\n if (this.dom && this.dom.nodeName !== '#text') {\n this.start();\n }\n }\n }, {\n key: 'componentDidUpdate',\n value: function componentDidUpdate() {\n if (!this.dom) {\n this.dom = ReactDom.findDOMNode(this);\n }\n // 样式更新了后再执行动画;\n if (this.updateAnim && this.dom && this.dom.nodeName !== '#text') {\n if (this.tween) {\n this.cancelRequestAnimationFrame();\n }\n this.start();\n }\n }\n }, {\n key: 'componentWillUnmount',\n value: function componentWillUnmount() {\n this.cancelRequestAnimationFrame();\n }\n\n /**\n * @method setForcedJudg\n * @param props\n * QueueAnim 套在组件下面后导至子级变化。\n * \n * \n * \n * \n * \n * rc-Menu 里是以 isXXX 来判断是 rc-Menu 的子级;\n * 如: 用 isSubMenu 来处理 hover 事件\n * 地址: https://github.com/react-component/menu/blob/master/src/MenuMixin.js#L172\n * 暂时方案: 在组件里添加判断用的值。\n */\n\n }, {\n key: 'render',\n value: function render() {\n var _this2 = this;\n\n var _props = this.props,\n animation = _props.animation,\n component = _props.component,\n componentProps = _props.componentProps,\n reverseDelay = _props.reverseDelay,\n attr = _props.attr,\n paused = _props.paused,\n reverse = _props.reverse,\n repeat = _props.repeat,\n yoyo = _props.yoyo,\n moment = _props.moment,\n resetStyle = _props.resetStyle,\n forcedJudg = _props.forcedJudg,\n props = _objectWithoutProperties(_props, ['animation', 'component', 'componentProps', 'reverseDelay', 'attr', 'paused', 'reverse', 'repeat', 'yoyo', 'moment', 'resetStyle', 'forcedJudg']);\n\n Object.keys(props.style || {}).forEach(function (p) {\n if (p.match(/filter/i)) {\n ['Webkit', 'Moz', 'Ms', 'ms'].forEach(function (prefix) {\n props.style[prefix + 'Filter'] = props.style[p];\n });\n }\n });\n var refFunc = function refFunc(c) {\n _this2.currentRef = c;\n };\n // component 为空时调用子级的。。\n var className = props.className,\n children = props.children;\n\n if (!component && typeof children !== 'string') {\n if (!children) {\n return children;\n }\n var childrenProps = children.props;\n\n var _ref2 = childrenProps || {},\n childStyle = _ref2.style,\n childClass = _ref2.className;\n // 合并 style 与 className。\n\n\n var newStyle = _extends({}, childStyle, props.style);\n var newClassName = className ? className + ' ' + childClass : childClass;\n return React.cloneElement(children, { style: newStyle, ref: refFunc, className: newClassName });\n }\n return React.createElement(component, _extends({\n ref: refFunc\n }, props, componentProps));\n }\n }]);\n\n return TweenOne;\n}(Component);\n\nTweenOne.propTypes = {\n component: PropTypes.any,\n componentProps: PropTypes.any,\n animation: objectOrArray,\n children: PropTypes.any,\n style: PropTypes.object,\n paused: PropTypes.bool,\n reverse: PropTypes.bool,\n reverseDelay: PropTypes.number,\n yoyo: PropTypes.bool,\n repeat: PropTypes.number,\n moment: PropTypes.number,\n attr: PropTypes.string,\n onChange: PropTypes.func,\n resetStyle: PropTypes.bool,\n forcedJudg: PropTypes.object\n};\nTweenOne.defaultProps = {\n component: 'div',\n componentProps: {},\n reverseDelay: 0,\n repeat: 0,\n attr: 'style',\n onChange: noop\n};\n\nvar _initialiseProps = function _initialiseProps() {\n var _this3 = this;\n\n this.setForcedJudg = function (props) {\n Object.keys(_this3.forced).forEach(function (key) {\n delete _this3[key];\n delete _this3.forced[key];\n });\n if (props.forcedJudg) {\n Object.keys(props.forcedJudg).forEach(function (key) {\n if (!_this3[key]) {\n _this3[key] = props.forcedJudg[key];\n _this3.forced[key] = 1;\n }\n });\n }\n };\n\n this.setDefault = function (props) {\n _this3.moment = props.moment || 0;\n _this3.startMoment = props.moment || 0;\n _this3.startTime = ticker.time;\n };\n\n this.restart = function () {\n if (!_this3.tween) {\n return;\n }\n _this3.startMoment = _this3.moment;\n _this3.startTime = ticker.time;\n _this3.tween.reverse = _this3.reverse;\n _this3.tween.reverseStartTime = _this3.startMoment;\n _this3.raf();\n _this3.play();\n };\n\n this.start = function () {\n _this3.updateAnim = false;\n var props = _this3.props;\n if (props.animation && Object.keys(props.animation).length) {\n _this3.setDefault(props);\n _this3.tween = new Tween(_this3.dom, props.animation, props.attr);\n _this3.tween.reverse = _this3.reverse;\n // 预先注册 raf, 初始动画数值。\n _this3.raf();\n // 开始动画\n _this3.play();\n } else {\n _this3.tween = null;\n }\n };\n\n this.play = function () {\n _this3.cancelRequestAnimationFrame();\n if (_this3.paused) {\n return;\n }\n _this3.rafID = ticker.add(_this3.raf);\n };\n\n this.frame = function () {\n var yoyo = _this3.props.yoyo;\n var repeat = _this3.props.repeat;\n\n var totalTime = repeat === -1 ? Number.MAX_VALUE : _this3.tween.totalTime * (repeat + 1);\n repeat = repeat >= 0 ? repeat : Number.MAX_VALUE;\n var moment = ticker.time - _this3.startTime + _this3.startMoment;\n if (_this3.reverse) {\n moment = (_this3.startMoment || 0) - (ticker.time - _this3.startTime);\n }\n moment = moment > totalTime ? totalTime : moment;\n moment = moment <= 0 ? 0 : moment;\n var repeatNum = Math.floor(moment / _this3.tween.totalTime) || 0;\n repeatNum = repeatNum > repeat ? repeat : repeatNum;\n var tweenMoment = moment - _this3.tween.totalTime * repeatNum;\n tweenMoment = tweenMoment < perFrame && !_this3.reverse && totalTime >= perFrame ? 0 : tweenMoment;\n if (repeat && moment && moment - _this3.tween.totalTime * repeatNum < perFrame) {\n // 在重置样式之前补 complete;\n _this3.tween.frame(_this3.tween.totalTime * repeatNum);\n }\n if (moment < _this3.moment && !_this3.reverse || repeat !== 0 && repeatNum && repeatNum !== _this3.repeatNum) {\n // 在 form 状态下,暂停时拉 moment 时,start 有值,,往返方向播放时,在 delay 的时间没有处理。。\n // 与上面的处理一样,删除 start ,重新走一遍 start。。\n _this3.tween.resetAnimData();\n _this3.tween.resetDefaultStyle();\n }\n var yoyoReverse = yoyo && repeatNum % 2;\n if (yoyoReverse) {\n tweenMoment = _this3.tween.totalTime - tweenMoment;\n }\n _this3.tween.onChange = function (e) {\n var cb = _extends({}, e, {\n timelineMode: ''\n });\n\n if (_this3.moment === _this3.startMoment && !_this3.reverse && !e.index && e.mode === 'onStart' || _this3.reverse) {\n cb.timelineMode = 'onTimelineStart';\n } else if (moment >= totalTime && !_this3.reverse || !moment && _this3.reverse) {\n cb.timelineMode = 'onTimelineComplete';\n } else if (repeatNum !== _this3.timelineRepeatNum) {\n cb.timelineMode = 'onTimelineRepeat';\n } else {\n cb.timelineMode = 'onTimelineUpdate';\n }\n _this3.timelineRepeatNum = repeatNum;\n _this3.props.onChange(cb);\n };\n _this3.moment = moment;\n _this3.repeatNum = repeatNum;\n _this3.tween.frame(tweenMoment);\n };\n\n this.raf = function () {\n var tween = _this3.tween;\n _this3.frame();\n if (tween !== _this3.tween) {\n // 在 onComplete 时更换动画时,raf 没结束,所以需要强制退出,避逸两个时间的冲突。\n return null;\n }\n var repeat = _this3.props.repeat;\n\n var totalTime = repeat === -1 ? Number.MAX_VALUE : _this3.tween.totalTime * (repeat + 1);\n if (_this3.moment >= totalTime && !_this3.reverse || _this3.paused || _this3.reverse && _this3.moment === 0) {\n return _this3.cancelRequestAnimationFrame();\n }\n return null;\n };\n\n this.cancelRequestAnimationFrame = function () {\n ticker.clear(_this3.rafID);\n _this3.rafID = -1;\n };\n};\n\nTweenOne.isTweenOne = true;\nexport default polyfill(TweenOne);","import _extends from 'babel-runtime/helpers/extends';\nimport _objectWithoutProperties from 'babel-runtime/helpers/objectWithoutProperties';\nimport _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _createClass from 'babel-runtime/helpers/createClass';\nimport _inherits from 'babel-runtime/helpers/inherits';\nimport React, { Component, createElement } from 'react';\nimport PropTypes from 'prop-types';\nimport { polyfill } from 'react-lifecycles-compat';\n\nimport TweenOne from './TweenOne';\nimport { dataToArray, toArrayChildren, getChildrenFromProps, mergeChildren, transformArguments, findChildInChildrenByKey } from './util';\n\nfunction noop() {}\n\nvar TweenOneGroup = function (_Component) {\n _inherits(TweenOneGroup, _Component);\n\n _createClass(TweenOneGroup, null, [{\n key: 'getDerivedStateFromProps',\n value: function getDerivedStateFromProps(props, _ref) {\n var prevProps = _ref.prevProps,\n $self = _ref.$self;\n\n var nextState = {\n prevProps: props\n };\n if (prevProps && props !== prevProps) {\n var nextChildren = toArrayChildren(props.children);\n if (Object.keys($self.isTween).length && !props.exclusive) {\n $self.animQueue.push(nextChildren);\n return nextState;\n }\n var currentChildren = toArrayChildren($self.currentChildren);\n nextState.children = $self.changeChildren(nextChildren, currentChildren);\n }\n return nextState; // eslint-disable-line\n }\n }]);\n\n function TweenOneGroup(props) {\n _classCallCheck(this, TweenOneGroup);\n\n var _this = _possibleConstructorReturn(this, (TweenOneGroup.__proto__ || Object.getPrototypeOf(TweenOneGroup)).call(this, props));\n\n _initialiseProps.call(_this);\n\n _this.keysToEnter = [];\n _this.keysToLeave = [];\n _this.saveTweenTag = {};\n _this.onEnterBool = false;\n _this.animQueue = [];\n _this.isTween = {};\n // 第一进入,appear 为 true 时默认用 enter 或 tween-one 上的效果\n var children = toArrayChildren(getChildrenFromProps(_this.props));\n _this.currentChildren = toArrayChildren(getChildrenFromProps(_this.props));\n _this.state = {\n children: children,\n $self: _this\n };\n return _this;\n }\n\n _createClass(TweenOneGroup, [{\n key: 'componentDidMount',\n value: function componentDidMount() {\n this.onEnterBool = true;\n }\n }, {\n key: 'changeChildren',\n value: function changeChildren(nextChildren, currentChildren) {\n var _this2 = this;\n\n var newChildren = mergeChildren(currentChildren, nextChildren);\n this.keysToEnter = [];\n this.keysToLeave = [];\n nextChildren.forEach(function (c) {\n if (!c) {\n return;\n }\n var key = c.key;\n var hasPrev = findChildInChildrenByKey(currentChildren, key);\n // 如果当前 key 已存在 saveTweenTag 里,,刷新 child;\n if (_this2.saveTweenTag[key]) {\n _this2.saveTweenTag[key] = React.cloneElement(_this2.saveTweenTag[key], {}, c);\n }\n if (!hasPrev && key) {\n _this2.keysToEnter.push(key);\n }\n });\n\n currentChildren.forEach(function (c) {\n if (!c) {\n return;\n }\n var key = c.key;\n var hasNext = findChildInChildrenByKey(nextChildren, key);\n if (!hasNext && key) {\n _this2.keysToLeave.push(key);\n delete _this2.saveTweenTag[key];\n }\n });\n return newChildren;\n }\n }, {\n key: 'render',\n value: function render() {\n var children = this.state.children;\n // fix in strict mode https://github.com/ant-design/ant-motion/issues/323;\n\n this.currentChildren = children;\n var childrenToRender = this.getChildrenToRender(children);\n\n var _props = this.props,\n component = _props.component,\n componentProps = _props.componentProps,\n appear = _props.appear,\n enter = _props.enter,\n leave = _props.leave,\n animatingClassName = _props.animatingClassName,\n onEnd = _props.onEnd,\n exclusive = _props.exclusive,\n resetStyle = _props.resetStyle,\n props = _objectWithoutProperties(_props, ['component', 'componentProps', 'appear', 'enter', 'leave', 'animatingClassName', 'onEnd', 'exclusive', 'resetStyle']);\n\n if (!component) {\n return childrenToRender[0] || null;\n }\n return createElement(component, _extends({}, props, componentProps), childrenToRender);\n }\n }]);\n\n return TweenOneGroup;\n}(Component);\n\nvar _initialiseProps = function _initialiseProps() {\n var _this3 = this;\n\n this.onChange = function (animation, key, type, obj) {\n var length = dataToArray(animation).length;\n var tag = obj.target;\n var classIsSvg = typeof tag.className === 'object' && 'baseVal' in tag.className;\n var isEnter = type === 'enter' || type === 'appear';\n if (obj.mode === 'onStart') {\n if (classIsSvg) {\n tag.className.baseVal = _this3.setClassName(tag.className.baseVal, isEnter);\n } else {\n tag.className = _this3.setClassName(tag.className, isEnter);\n }\n } else if (obj.index === length - 1 && obj.mode === 'onComplete') {\n delete _this3.isTween[key];\n if (classIsSvg) {\n tag.className.baseVal = tag.className.baseVal.replace(_this3.props.animatingClassName[isEnter ? 0 : 1], '').trim();\n } else {\n tag.className = tag.className.replace(_this3.props.animatingClassName[isEnter ? 0 : 1], '').trim();\n }\n if (type === 'enter') {\n _this3.keysToEnter.splice(_this3.keysToEnter.indexOf(key), 1);\n if (!_this3.keysToEnter.length) {\n _this3.reAnimQueue();\n }\n } else if (type === 'leave') {\n _this3.keysToLeave.splice(_this3.keysToLeave.indexOf(key), 1);\n _this3.currentChildren = _this3.currentChildren.filter(function (child) {\n return key !== child.key;\n });\n if (!_this3.keysToLeave.length) {\n var currentChildrenKeys = _this3.currentChildren.map(function (item) {\n return item.key;\n });\n Object.keys(_this3.saveTweenTag).forEach(function ($key) {\n if (currentChildrenKeys.indexOf($key) === -1) {\n delete _this3.saveTweenTag[$key];\n }\n });\n _this3.setState({\n children: _this3.currentChildren\n }, _this3.reAnimQueue);\n }\n }\n var _obj = { key: key, type: type };\n _this3.props.onEnd(_obj);\n }\n };\n\n this.setClassName = function (name, isEnter) {\n var className = name.replace(_this3.props.animatingClassName[isEnter ? 1 : 0], '').trim();\n if (className.indexOf(_this3.props.animatingClassName[isEnter ? 0 : 1]) === -1) {\n className = (className + ' ' + _this3.props.animatingClassName[isEnter ? 0 : 1]).trim();\n }\n return className;\n };\n\n this.getTweenChild = function (child) {\n var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n\n var key = child.key;\n _this3.saveTweenTag[key] = React.createElement(TweenOne, _extends({}, props, {\n key: key,\n component: null\n }), child);\n return _this3.saveTweenTag[key];\n };\n\n this.getCoverAnimation = function (child, i, type) {\n var animation = void 0;\n animation = type === 'leave' ? _this3.props.leave : _this3.props.enter;\n if (type === 'appear') {\n var appear = transformArguments(_this3.props.appear, child.key, i);\n animation = appear && _this3.props.enter || null;\n }\n var animate = transformArguments(animation, child.key, i);\n var onChange = _this3.onChange.bind(_this3, animate, child.key, type);\n var props = {\n key: child.key,\n animation: animate,\n onChange: onChange,\n resetStyle: _this3.props.resetStyle\n };\n if (_this3.keysToEnter.concat(_this3.keysToLeave).indexOf(child.key) >= 0 || !_this3.onEnterBool && animation) {\n if (!_this3.saveTweenTag[child.key]) {\n _this3.isTween[child.key] = type;\n }\n }\n var children = _this3.getTweenChild(child, props);\n return children;\n };\n\n this.getChildrenToRender = function (children) {\n return children.map(function (child, i) {\n if (!child || !child.key) {\n return child;\n }\n var key = child.key;\n if (_this3.keysToLeave.indexOf(key) >= 0) {\n return _this3.getCoverAnimation(child, i, 'leave');\n } else if ((_this3.keysToEnter.indexOf(key) >= 0 || _this3.isTween[key] && _this3.keysToLeave.indexOf(key) === -1) && !(_this3.isTween[key] === 'enter' && _this3.saveTweenTag[key])) {\n /**\n * 1. 在 key 在 enter 里。\n * 2. 出场未结束,触发进场, this.isTween[key] 为 leave, key 在 enter 里。\n * 3. 状态为 enter 且 tweenTag 里有值时,不执行重载动画属性,直接调用 tweenTag 里的。\n */\n return _this3.getCoverAnimation(child, i, 'enter');\n } else if (!_this3.onEnterBool) {\n return _this3.getCoverAnimation(child, i, 'appear');\n }\n return _this3.saveTweenTag[key];\n });\n };\n\n this.reAnimQueue = function () {\n if (!Object.keys(_this3.isTween).length && _this3.animQueue.length) {\n var children = _this3.changeChildren(_this3.animQueue[_this3.animQueue.length - 1], _this3.state.children);\n _this3.setState({\n children: children\n });\n _this3.animQueue = [];\n }\n };\n};\n\nTweenOneGroup.propTypes = {\n component: PropTypes.any,\n componentProps: PropTypes.object,\n children: PropTypes.any,\n style: PropTypes.object,\n appear: PropTypes.bool,\n enter: PropTypes.any,\n leave: PropTypes.any,\n animatingClassName: PropTypes.array,\n onEnd: PropTypes.func,\n resetStyle: PropTypes.bool,\n exclusive: PropTypes.bool\n};\n\nTweenOneGroup.defaultProps = {\n component: 'div',\n componentProps: {},\n appear: true,\n animatingClassName: ['tween-one-entering', 'tween-one-leaving'],\n enter: { x: 50, opacity: 0, type: 'from' },\n leave: { x: -50, opacity: 0 },\n onEnd: noop,\n resetStyle: true,\n exclusive: false\n};\nTweenOneGroup.isTweenOneGroup = true;\nexport default polyfill(TweenOneGroup);","// export this package's api\nimport TweenOne from './TweenOne';\nimport _tween from './Tween';\nimport group from './TweenOneGroup';\nimport _easing from './easing';\nimport _plugins from './plugins';\nimport _ticker from './ticker';\n\nTweenOne.TweenOneGroup = group;\nTweenOne.easing = _easing;\nTweenOne.plugins = _plugins;\nTweenOne.ticker = _ticker;\nTweenOne.Tween = _tween;\n\nexport default TweenOne;\n\nexport var TweenOneGroup = group;\n\nexport var easing = _easing;\n\nexport var plugins = _plugins;\n\nexport var ticker = _ticker;\n\nexport var Tween = _tween;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\nfunction componentWillMount() {\n // Call this.constructor.gDSFP to support sub-classes.\n var state = this.constructor.getDerivedStateFromProps(this.props, this.state);\n if (state !== null && state !== undefined) {\n this.setState(state);\n }\n}\n\nfunction componentWillReceiveProps(nextProps) {\n // Call this.constructor.gDSFP to support sub-classes.\n // Use the setState() updater to ensure state isn't stale in certain edge cases.\n function updater(prevState) {\n var state = this.constructor.getDerivedStateFromProps(nextProps, prevState);\n return state !== null && state !== undefined ? state : null;\n }\n // Binding \"this\" is important for shallow renderer support.\n this.setState(updater.bind(this));\n}\n\nfunction componentWillUpdate(nextProps, nextState) {\n try {\n var prevProps = this.props;\n var prevState = this.state;\n this.props = nextProps;\n this.state = nextState;\n this.__reactInternalSnapshotFlag = true;\n this.__reactInternalSnapshot = this.getSnapshotBeforeUpdate(\n prevProps,\n prevState\n );\n } finally {\n this.props = prevProps;\n this.state = prevState;\n }\n}\n\n// React may warn about cWM/cWRP/cWU methods being deprecated.\n// Add a flag to suppress these warnings for this special case.\ncomponentWillMount.__suppressDeprecationWarning = true;\ncomponentWillReceiveProps.__suppressDeprecationWarning = true;\ncomponentWillUpdate.__suppressDeprecationWarning = true;\n\nfunction polyfill(Component) {\n var prototype = Component.prototype;\n\n if (!prototype || !prototype.isReactComponent) {\n throw new Error('Can only polyfill class components');\n }\n\n if (\n typeof Component.getDerivedStateFromProps !== 'function' &&\n typeof prototype.getSnapshotBeforeUpdate !== 'function'\n ) {\n return Component;\n }\n\n // If new component APIs are defined, \"unsafe\" lifecycles won't be called.\n // Error if any of these lifecycles are present,\n // Because they would work differently between older and newer (16.3+) versions of React.\n var foundWillMountName = null;\n var foundWillReceivePropsName = null;\n var foundWillUpdateName = null;\n if (typeof prototype.componentWillMount === 'function') {\n foundWillMountName = 'componentWillMount';\n } else if (typeof prototype.UNSAFE_componentWillMount === 'function') {\n foundWillMountName = 'UNSAFE_componentWillMount';\n }\n if (typeof prototype.componentWillReceiveProps === 'function') {\n foundWillReceivePropsName = 'componentWillReceiveProps';\n } else if (typeof prototype.UNSAFE_componentWillReceiveProps === 'function') {\n foundWillReceivePropsName = 'UNSAFE_componentWillReceiveProps';\n }\n if (typeof prototype.componentWillUpdate === 'function') {\n foundWillUpdateName = 'componentWillUpdate';\n } else if (typeof prototype.UNSAFE_componentWillUpdate === 'function') {\n foundWillUpdateName = 'UNSAFE_componentWillUpdate';\n }\n if (\n foundWillMountName !== null ||\n foundWillReceivePropsName !== null ||\n foundWillUpdateName !== null\n ) {\n var componentName = Component.displayName || Component.name;\n var newApiName =\n typeof Component.getDerivedStateFromProps === 'function'\n ? 'getDerivedStateFromProps()'\n : 'getSnapshotBeforeUpdate()';\n\n throw Error(\n 'Unsafe legacy lifecycles will not be called for components using new component APIs.\\n\\n' +\n componentName +\n ' uses ' +\n newApiName +\n ' but also contains the following legacy lifecycles:' +\n (foundWillMountName !== null ? '\\n ' + foundWillMountName : '') +\n (foundWillReceivePropsName !== null\n ? '\\n ' + foundWillReceivePropsName\n : '') +\n (foundWillUpdateName !== null ? '\\n ' + foundWillUpdateName : '') +\n '\\n\\nThe above lifecycles should be removed. Learn more about this warning here:\\n' +\n 'https://fb.me/react-async-component-lifecycle-hooks'\n );\n }\n\n // React <= 16.2 does not support static getDerivedStateFromProps.\n // As a workaround, use cWM and cWRP to invoke the new static lifecycle.\n // Newer versions of React will ignore these lifecycles if gDSFP exists.\n if (typeof Component.getDerivedStateFromProps === 'function') {\n prototype.componentWillMount = componentWillMount;\n prototype.componentWillReceiveProps = componentWillReceiveProps;\n }\n\n // React <= 16.2 does not support getSnapshotBeforeUpdate.\n // As a workaround, use cWU to invoke the new lifecycle.\n // Newer versions of React will ignore that lifecycle if gSBU exists.\n if (typeof prototype.getSnapshotBeforeUpdate === 'function') {\n if (typeof prototype.componentDidUpdate !== 'function') {\n throw new Error(\n 'Cannot polyfill getSnapshotBeforeUpdate() for components that do not define componentDidUpdate() on the prototype'\n );\n }\n\n prototype.componentWillUpdate = componentWillUpdate;\n\n var componentDidUpdate = prototype.componentDidUpdate;\n\n prototype.componentDidUpdate = function componentDidUpdatePolyfill(\n prevProps,\n prevState,\n maybeSnapshot\n ) {\n // 16.3+ will not execute our will-update method;\n // It will pass a snapshot value to did-update though.\n // Older versions will require our polyfilled will-update value.\n // We need to handle both cases, but can't just check for the presence of \"maybeSnapshot\",\n // Because for <= 15.x versions this might be a \"prevContext\" object.\n // We also can't just check \"__reactInternalSnapshot\",\n // Because get-snapshot might return a falsy value.\n // So check for the explicit __reactInternalSnapshotFlag flag to determine behavior.\n var snapshot = this.__reactInternalSnapshotFlag\n ? this.__reactInternalSnapshot\n : maybeSnapshot;\n\n componentDidUpdate.call(this, prevProps, prevState, snapshot);\n };\n }\n\n return Component;\n}\n\nexport { polyfill };\n","'use strict';\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nexports.toCssLowerCase = toCssLowerCase;\nexports.toStyleUpperCase = toStyleUpperCase;\nexports.toFixed = toFixed;\nexports.createMatrix = createMatrix;\nexports.checkStyleName = checkStyleName;\nexports.getGsapType = getGsapType;\nexports.parseColor = parseColor;\nexports.parseShadow = parseShadow;\nexports.getColor = getColor;\nexports.isTransform = isTransform;\nexports.isConvert = isConvert;\nexports.splitFilterToObject = splitFilterToObject;\nexports.getMatrix = getMatrix;\nexports.getTransform = getTransform;\nexports.stylesToCss = stylesToCss;\nexports.getUnit = getUnit;\nexports.getValues = getValues;\nexports.findStyleByName = findStyleByName;\nexports.mergeStyle = mergeStyle;\nvar isUnitlessNumber = {\n animationIterationCount: true,\n borderImageOutset: true,\n borderImageSlice: true,\n borderImageWidth: true,\n boxFlex: true,\n boxFlexGroup: true,\n boxOrdinalGroup: true,\n columnCount: true,\n flex: true,\n flexGrow: true,\n flexPositive: true,\n flexShrink: true,\n flexNegative: true,\n flexOrder: true,\n gridRow: true,\n gridColumn: true,\n fontWeight: true,\n lineClamp: true,\n lineHeight: true,\n opacity: true,\n order: true,\n orphans: true,\n tabSize: true,\n widows: true,\n zIndex: true,\n zoom: true,\n\n // SVG-related properties\n fillOpacity: true,\n floodOpacity: true,\n stopOpacity: true,\n strokeDasharray: true,\n strokeDashoffset: true,\n strokeMiterlimit: true,\n strokeOpacity: true,\n strokeWidth: true\n};\nvar prefixes = ['Webkit', 'ms', 'Moz', 'O'];\n\nfunction prefixKey(prefix, key) {\n return prefix + key.charAt(0).toUpperCase() + key.substring(1);\n}\n\nObject.keys(isUnitlessNumber).forEach(function (prop) {\n prefixes.forEach(function (prefix) {\n isUnitlessNumber[prefixKey(prefix, prop)] = isUnitlessNumber[prop];\n });\n});\n\nvar unquotedContentValueRegex = /^(normal|none|(\\b(url\\([^)]*\\)|chapter_counter|attr\\([^)]*\\)|(no-)?(open|close)-quote|inherit)((\\b\\s*)|$|\\s+))+)$/;\n\nvar IE = function () {\n if (typeof document === 'undefined') {\n return false;\n }\n if (navigator && (navigator.userAgent.indexOf(\"MSIE 8.0\") > 0 || navigator.userAgent.indexOf(\"MSIE 9.0\") > 0)) {\n return true;\n }\n return false;\n}();\n\nvar rnd = 100000;\n\nvar colorLookup = {\n aqua: [0, 255, 255],\n lime: [0, 255, 0],\n silver: [192, 192, 192],\n black: [0, 0, 0],\n maroon: [128, 0, 0],\n teal: [0, 128, 128],\n blue: [0, 0, 255],\n navy: [0, 0, 128],\n white: [255, 255, 255],\n fuchsia: [255, 0, 255],\n olive: [128, 128, 0],\n yellow: [255, 255, 0],\n orange: [255, 165, 0],\n gray: [128, 128, 128],\n purple: [128, 0, 128],\n green: [0, 128, 0],\n red: [255, 0, 0],\n pink: [255, 192, 203],\n cyan: [0, 255, 255],\n transparent: [255, 255, 255, 0]\n};\nvar _hue = function _hue(hh, m1, m2) {\n var h = hh > 1 ? hh - 1 : hh;\n h = hh < 0 ? hh + 1 : h;\n var a = h * 3 < 2 ? m1 + (m2 - m1) * (2 / 3 - h) * 6 : m1;\n var b = h < 0.5 ? m2 : a;\n var c = h * 6 < 1 ? m1 + (m2 - m1) * h * 6 : b;\n return c * 255 + 0.5 | 0;\n};\nvar DEG2RAD = Math.PI / 180;\nvar RAD2DEG = 180 / Math.PI;\n\nvar $cssList = {\n _lists: {\n transformsBase: ['translate', 'translateX', 'translateY', 'scale', 'scaleX', 'scaleY', 'skewX', 'skewY', 'rotateZ', 'rotate'],\n transforms3D: ['translate3d', 'translateZ', 'scaleZ', 'rotateX', 'rotateY', 'perspective']\n },\n transformGroup: { translate: 1, translate3d: 1, scale: 1, scale3d: 1, rotate: 1, rotate3d: 1, skew: 1 },\n filter: ['grayScale', 'sepia', 'hueRotate', 'invert', 'brightness', 'contrast', 'blur'],\n filterConvert: { grayScale: 'grayscale', hueRotate: 'hue-rotate' }\n};\n$cssList._lists.transformsBase = !IE ? $cssList._lists.transformsBase.concat($cssList._lists.transforms3D) : $cssList._lists.transformsBase;\n\nvar cssList = exports.cssList = $cssList;\n\nfunction toCssLowerCase(d) {\n return d.replace(/[A-Z]/, function ($1) {\n return '-' + $1.toLocaleLowerCase();\n });\n}\n\nfunction toStyleUpperCase(d) {\n return d.replace(/-(.?)/g, function ($1) {\n return $1.replace('-', '').toLocaleUpperCase();\n });\n}\n\nfunction toFixed(num, length) {\n var _rnd = length ? Math.pow(10, length) : rnd;\n var n = num | 0;\n var dec = num - n;\n var fixed = num;\n if (dec) {\n var r = (dec * _rnd + (num < 0 ? -0.5 : 0.5) | 0) / _rnd;\n var t = r | 0;\n var str = r.toString();\n var decStr = str.split('.')[1] || '';\n fixed = '' + (num < 0 && !(n + t) ? '-' : '') + (n + t) + '.' + decStr;\n }\n return parseFloat(fixed);\n}\n\nfunction createMatrix(style) {\n if (typeof document === 'undefined') {\n return null;\n }\n var matrixs = ['WebKitCSS', 'MozCSS', 'DOM', 'MsCSS', 'MSCSS', 'OCSS', 'CSS'].filter(function (key) {\n return key + 'Matrix' in window;\n });\n if (matrixs.length) {\n return new window[matrixs[0] + 'Matrix'](style);\n }\n console.warn('Browsers do not support matrix.');\n return '';\n}\n\nfunction checkStyleName(p) {\n if (typeof document === 'undefined') {\n return null;\n }\n var a = ['O', 'Moz', 'ms', 'Ms', 'Webkit'];\n if (p !== 'filter' && p in document.body.style) {\n return p;\n }\n var _p = p.charAt(0).toUpperCase() + p.substr(1);\n var prefixCss = a.filter(function (key) {\n return '' + key + _p in document.body.style;\n });\n return prefixCss[0] ? '' + prefixCss[0] + _p : null;\n}\n\nfunction getGsapType(_p) {\n var p = _p;\n p = p === 'x' ? 'translateX' : p;\n p = p === 'y' ? 'translateY' : p;\n p = p === 'z' ? 'translateZ' : p;\n // p = p === 'r' ? 'rotate' : p;\n return p;\n}\n\nfunction parseColor(_v) {\n var a = void 0;\n var r = void 0;\n var g = void 0;\n var b = void 0;\n var h = void 0;\n var s = void 0;\n var l = void 0;\n var v = _v;\n var _numExp = /(?:\\d|\\-\\d|\\.\\d|\\-\\.\\d)+/g;\n if (!v) {\n a = colorLookup.black;\n } else if (typeof v === 'number') {\n a = [v >> 16, v >> 8 & 255, v & 255];\n } else {\n if (v.charAt(v.length - 1) === ',') {\n v = v.substr(0, v.length - 1);\n }\n if (colorLookup[v]) {\n a = colorLookup[v];\n } else if (v.charAt(0) === '#') {\n // is #FFF\n if (v.length === 4) {\n r = v.charAt(1);\n g = v.charAt(2);\n b = v.charAt(3);\n v = '#' + r + r + g + g + b + b;\n }\n v = parseInt(v.substr(1), 16);\n a = [v >> 16, v >> 8 & 255, v & 255];\n } else if (v.substr(0, 3) === 'hsl') {\n a = v.match(_numExp);\n h = Number(a[0]) % 360 / 360;\n s = Number(a[1]) / 100;\n l = Number(a[2]) / 100;\n g = l <= 0.5 ? l * (s + 1) : l + s - l * s;\n r = l * 2 - g;\n if (a.length > 3) {\n a[3] = Number(a[3]);\n }\n a[0] = _hue(h + 1 / 3, r, g);\n a[1] = _hue(h, r, g);\n a[2] = _hue(h - 1 / 3, r, g);\n } else {\n a = v.match(_numExp) || colorLookup.transparent;\n }\n a[0] = Number(a[0]);\n a[1] = Number(a[1]);\n a[2] = Number(a[2]);\n\n if (a.length > 3) {\n a[3] = Number(a[3]);\n }\n }\n return a;\n}\n\nfunction parseShadow(v) {\n if (!v) {\n return [0, 0, 0, 0, 0, 0, 0];\n }\n var vArr = v.replace(/,\\s+/gi, ',').split(/\\s+/).filter(function (c) {\n return c;\n });\n var inset = vArr.indexOf('inset');\n if (inset >= 0) {\n vArr.splice(inset, 1);\n }\n var colorStr = vArr.find(function (c) {\n return colorLookup[c] || c.match(/#([0-9a-fA-F]{6}|[0-9a-fA-F]{3})|(rgb|hsl)+(?:a)?\\((.*)\\)/i);\n }) || 'black';\n var colorIndex = vArr.indexOf(colorStr);\n vArr.splice(colorIndex, 1);\n var color = parseColor(colorStr);\n color[3] = typeof color[3] === 'number' ? color[3] : 1;\n return vArr.concat(color, inset >= 0 ? ['inset'] : []);\n}\n\nfunction getColor(v) {\n var rgba = v.length === 4 ? 'rgba' : 'rgb';\n var _vars = v.map(function (d, i) {\n return i < 3 ? Math.round(d) : d;\n });\n return rgba + '(' + _vars.join(',') + ')';\n}\n\nfunction isTransform(p) {\n return cssList._lists.transformsBase.indexOf(p) >= 0 ? 'transform' : p;\n}\n\nfunction isConvert(p) {\n var cssName = isTransform(p);\n return cssList.filter.indexOf(cssName) >= 0 ? 'filter' : cssName;\n}\n\nfunction splitFilterToObject(data) {\n if (data === 'none' || !data || data === '') {\n return null;\n }\n var filter = data.replace(' ', '').split(')').filter(function (item) {\n return item;\n });\n var startData = {};\n filter.forEach(function (item) {\n var dataArr = item.split('(');\n startData[dataArr[0]] = dataArr[1];\n });\n return startData;\n}\n\nfunction getMatrix(t) {\n var arr = t.match(/(?:\\-|\\b)[\\d\\-\\.e]+\\b/gi);\n var m = {};\n if (arr.length === 6) {\n m.m11 = parseFloat(arr[0]);\n m.m12 = parseFloat(arr[1]);\n m.m13 = 0;\n m.m14 = 0;\n m.m21 = parseFloat(arr[2]);\n m.m22 = parseFloat(arr[3]);\n m.m23 = 0;\n m.m24 = 0;\n m.m31 = 0;\n m.m32 = 0;\n m.m33 = 1;\n m.m34 = 0;\n m.m41 = parseFloat(arr[4]);\n m.m42 = parseFloat(arr[5]);\n m.m43 = 0;\n m.m44 = 0;\n } else {\n arr.forEach(function (item, i) {\n var ii = i % 4 + 1;\n var j = Math.floor(i / 4) + 1;\n m['m' + j + ii] = parseFloat(item);\n });\n }\n return m;\n}\n\nfunction transformNoMatrix(transform) {\n var tm = {};\n tm.translateX = 0;\n tm.translateY = 0;\n tm.translateZ = 0;\n tm.rotate = 0;\n tm.rotateX = 0;\n tm.rotateY = 0;\n tm.scaleX = 1;\n tm.scaleY = 1;\n tm.scaleZ = 1;\n tm.skewX = 0;\n tm.skewY = 0;\n tm.perspective = 0;\n (transform.trim().match(/(\\w+)\\([^\\)]+\\)/ig) || []).forEach(function (str) {\n var strArray = str.split('(');\n var key = strArray[0].trim();\n var value = strArray[1].replace(')', '').trim();\n if (value.match(/%|em|rem/ig)) {\n console.warn('value(' + value + ') must be absolute, not relative, has been converted to absolute.');\n }\n value = value.replace(/px|deg|\\)/ig, '');\n if (cssList.transformGroup[key] && key !== 'rotate') {\n value = value.split(',').map(function (num) {\n return parseFloat(num);\n });\n if (key === 'scale3d' || key === 'translate3d') {\n ['X', 'Y', 'Z'].forEach(function (s, i) {\n var $key = key.substring(0, key.length - 2);\n tm['' + $key + s] = value[i] || tm['' + $key + s];\n });\n } else if (key === 'rotate3d') {\n tm.rotateX = value[0] && value[3] || tm.rotateX;\n tm.rotateY = value[1] && value[3] || tm.rotateY;\n tm.rotate = value[2] && value[3] || tm.rotate;\n } else {\n ['X', 'Y'].forEach(function (s, i) {\n tm['' + key + s] = value[i] || tm['' + key + s];\n });\n }\n } else {\n if (key === 'rotateZ') {\n tm.rotate = parseFloat(value) || tm.rotate;\n } else {\n tm[key] = parseFloat(value) || tm[key];\n }\n }\n });\n return tm;\n}\n\nfunction getTransform(transform) {\n var _transform = !transform || transform === 'none' || transform === '' ? 'matrix(1, 0, 0, 1, 0, 0)' : transform;\n if (!_transform.match('matrix')) {\n return transformNoMatrix(transform);\n }\n var m = getMatrix(_transform);\n var m11 = m.m11;\n var m12 = m.m12;\n var m13 = m.m13;\n var m14 = m.m14;\n var m21 = m.m21;\n var m22 = m.m22;\n var m23 = m.m23;\n var m24 = m.m24;\n var m31 = m.m31;\n var m32 = m.m32;\n var m33 = m.m33;\n var m34 = m.m34;\n var m43 = m.m43;\n var t1 = void 0;\n var t2 = void 0;\n var t3 = void 0;\n var tm = {};\n var angle = Math.atan2(m23, m33);\n var skewX = Math.tan(m21);\n var skewY = Math.tan(m12);\n var cos = void 0;\n var sin = void 0;\n // rotateX\n tm.rotateX = toFixed(angle * RAD2DEG) || 0;\n if (angle) {\n cos = Math.cos(-angle);\n sin = Math.sin(-angle);\n t1 = m21 * cos + m31 * sin;\n t2 = m22 * cos + m32 * sin;\n t3 = m23 * cos + m33 * sin;\n m31 = m21 * -sin + m31 * cos;\n m32 = m22 * -sin + m32 * cos;\n m33 = m23 * -sin + m33 * cos;\n m34 = m24 * -sin + m34 * cos;\n m21 = t1;\n m22 = t2;\n m23 = t3;\n }\n // rotateY\n angle = Math.atan2(-m13, m33);\n tm.rotateY = toFixed(angle * RAD2DEG) || 0;\n if (angle) {\n cos = Math.cos(-angle);\n sin = Math.sin(-angle);\n t1 = m11 * cos - m31 * sin;\n t2 = m12 * cos - m32 * sin;\n t3 = m13 * cos - m33 * sin;\n m32 = m12 * sin + m32 * cos;\n m33 = m13 * sin + m33 * cos;\n m34 = m14 * sin + m34 * cos;\n m11 = t1;\n m12 = t2;\n m13 = t3;\n }\n // rotateZ\n angle = Math.atan2(m12, m11);\n tm.rotate = toFixed(angle * RAD2DEG) || 0;\n if (angle) {\n cos = Math.cos(angle);\n sin = Math.sin(angle);\n t1 = m11 * cos + m12 * sin;\n t2 = m21 * cos + m22 * sin;\n t3 = m31 * cos + m32 * sin;\n m12 = m12 * cos - m11 * sin;\n m22 = m22 * cos - m21 * sin;\n m32 = m32 * cos - m31 * sin;\n m11 = t1;\n m21 = t2;\n m31 = t3;\n }\n\n if (tm.rotateX && Math.abs(tm.rotateX) + Math.abs(tm.rotate) > 359.9) {\n tm.rotateX = tm.rotate = 0;\n tm.rotateY = 180 - tm.rotateY || 0;\n }\n\n tm.scaleX = toFixed(Math.sqrt(m11 * m11 + m12 * m12 + m13 * m13));\n tm.scaleY = toFixed(Math.sqrt(m22 * m22 + m23 * m23));\n tm.scaleZ = toFixed(Math.sqrt(m31 * m31 + m32 * m32 + m33 * m33));\n // 不管 skewX skewY了;\n tm.skewX = skewX === -skewY ? 0 : skewX;\n tm.skewY = skewY === -skewX ? 0 : skewY;\n tm.perspective = m34 ? 1 / (m34 < 0 ? -m34 : m34) : 0;\n tm.translateX = m.m41;\n tm.translateY = m.m42;\n tm.translateZ = m43;\n return tm;\n}\n\nfunction stylesToCss(key, value) {\n var _value = void 0;\n if (!isUnitlessNumber[key] && typeof value === 'number') {\n _value = ' ' + value + 'px';\n } else if (key === 'content' && !unquotedContentValueRegex.test(value)) {\n _value = '\\'' + value.replace(/'/g, \"\\\\'\") + '\\'';\n }\n return _value || value;\n}\n\nfunction getUnit(p, v) {\n var currentUnit = v && v.toString().replace(/[^a-z|%]/ig, '');\n var unit = '';\n if (p.indexOf('translate') >= 0 || p.indexOf('perspective') >= 0 || p.indexOf('blur') >= 0) {\n unit = 'px';\n } else if (p.indexOf('skew') >= 0 || p.indexOf('rotate') >= 0) {\n unit = 'deg';\n }\n return currentUnit || unit;\n}\n\nfunction getValues(p, d, u) {\n return p + '(' + d + (u || '') + ')';\n}\n\nfunction findStyleByName(cssArray, name) {\n var ret = null;\n if (cssArray) {\n cssArray.forEach(function (_cname) {\n if (ret) {\n return;\n }\n var cName = _cname.split('(')[0];\n var a = cName in cssList.transformGroup && name.substring(0, name.length - 1).indexOf(cName) >= 0;\n var b = name in cssList.transformGroup && cName.substring(0, cName.length - 1).indexOf(name) >= 0;\n var c = cName in cssList.transformGroup && name in cssList.transformGroup && (cName.substring(0, cName.length - 2) === name || name.substring(0, name.length - 2) === cName);\n if (cName === name || a || b || c) {\n ret = _cname;\n }\n });\n }\n return ret;\n}\n\nfunction mergeStyle(current, change) {\n if (!current || current === '') {\n return change;\n }\n if (!change || change === '') {\n return current;\n }\n var _current = current.replace(/\\s/g, '').split(')').filter(function (item) {\n return item !== '' && item;\n }).map(function (item) {\n return item + ')';\n });\n var _change = change.replace(/\\s/g, '').split(')').filter(function (item) {\n return item !== '' && item;\n });\n _change.forEach(function (changeOnly) {\n var changeArr = changeOnly.split('(');\n var changeName = changeArr[0];\n var currentSame = findStyleByName(_current, changeName);\n if (!currentSame) {\n _current.push(changeOnly + ')');\n } else {\n var index = _current.indexOf(currentSame);\n _current[index] = changeOnly + ')';\n }\n });\n _current.forEach(function (item, i) {\n if (item.indexOf('perspective') >= 0 && i) {\n _current.splice(i, 1);\n _current.unshift(item);\n }\n });\n return _current.join(' ').trim();\n}\n","'use strict';\n\n// t: current time, b: beginning value, _c: final value, d: total duration\nvar tweenFunctions = {\n linear: function(t, b, _c, d) {\n var c = _c - b;\n return c * t / d + b;\n },\n easeInQuad: function(t, b, _c, d) {\n var c = _c - b;\n return c * (t /= d) * t + b;\n },\n easeOutQuad: function(t, b, _c, d) {\n var c = _c - b;\n return -c * (t /= d) * (t - 2) + b;\n },\n easeInOutQuad: function(t, b, _c, d) {\n var c = _c - b;\n if ((t /= d / 2) < 1) {\n return c / 2 * t * t + b;\n } else {\n return -c / 2 * ((--t) * (t - 2) - 1) + b;\n }\n },\n easeInCubic: function(t, b, _c, d) {\n var c = _c - b;\n return c * (t /= d) * t * t + b;\n },\n easeOutCubic: function(t, b, _c, d) {\n var c = _c - b;\n return c * ((t = t / d - 1) * t * t + 1) + b;\n },\n easeInOutCubic: function(t, b, _c, d) {\n var c = _c - b;\n if ((t /= d / 2) < 1) {\n return c / 2 * t * t * t + b;\n } else {\n return c / 2 * ((t -= 2) * t * t + 2) + b;\n }\n },\n easeInQuart: function(t, b, _c, d) {\n var c = _c - b;\n return c * (t /= d) * t * t * t + b;\n },\n easeOutQuart: function(t, b, _c, d) {\n var c = _c - b;\n return -c * ((t = t / d - 1) * t * t * t - 1) + b;\n },\n easeInOutQuart: function(t, b, _c, d) {\n var c = _c - b;\n if ((t /= d / 2) < 1) {\n return c / 2 * t * t * t * t + b;\n } else {\n return -c / 2 * ((t -= 2) * t * t * t - 2) + b;\n }\n },\n easeInQuint: function(t, b, _c, d) {\n var c = _c - b;\n return c * (t /= d) * t * t * t * t + b;\n },\n easeOutQuint: function(t, b, _c, d) {\n var c = _c - b;\n return c * ((t = t / d - 1) * t * t * t * t + 1) + b;\n },\n easeInOutQuint: function(t, b, _c, d) {\n var c = _c - b;\n if ((t /= d / 2) < 1) {\n return c / 2 * t * t * t * t * t + b;\n } else {\n return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;\n }\n },\n easeInSine: function(t, b, _c, d) {\n var c = _c - b;\n return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;\n },\n easeOutSine: function(t, b, _c, d) {\n var c = _c - b;\n return c * Math.sin(t / d * (Math.PI / 2)) + b;\n },\n easeInOutSine: function(t, b, _c, d) {\n var c = _c - b;\n return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;\n },\n easeInExpo: function(t, b, _c, d) {\n var c = _c - b;\n return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;\n },\n easeOutExpo: function(t, b, _c, d) {\n var c = _c - b;\n return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;\n },\n easeInOutExpo: function(t, b, _c, d) {\n var c = _c - b;\n if (t === 0) {\n return b;\n }\n if (t === d) {\n return b + c;\n }\n if ((t /= d / 2) < 1) {\n return c / 2 * Math.pow(2, 10 * (t - 1)) + b;\n } else {\n return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;\n }\n },\n easeInCirc: function(t, b, _c, d) {\n var c = _c - b;\n return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;\n },\n easeOutCirc: function(t, b, _c, d) {\n var c = _c - b;\n return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;\n },\n easeInOutCirc: function(t, b, _c, d) {\n var c = _c - b;\n if ((t /= d / 2) < 1) {\n return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;\n } else {\n return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;\n }\n },\n easeInElastic: function(t, b, _c, d) {\n var c = _c - b;\n var a, p, s;\n s = 1.70158;\n p = 0;\n a = c;\n if (t === 0) {\n return b;\n } else if ((t /= d) === 1) {\n return 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}\n if (t < 1) {\n return -0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;\n } else {\n return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b;\n }\n },\n easeInBack: function(t, b, _c, d, s) {\n var c = _c - b;\n if (s === void 0) {\n s = 1.70158;\n }\n return c * (t /= d) * t * ((s + 1) * t - s) + b;\n },\n easeOutBack: function(t, b, _c, d, s) {\n var c = _c - b;\n if (s === void 0) {\n s = 1.70158;\n }\n return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;\n },\n easeInOutBack: function(t, b, _c, d, s) {\n var c = _c - b;\n if (s === void 0) {\n s = 1.70158;\n }\n if ((t /= d / 2) < 1) {\n return c / 2 * (t * t * (((s *= 1.525) + 1) * t - s)) + b;\n } else {\n return c / 2 * ((t -= 2) * t * (((s *= 1.525) + 1) * t + s) + 2) + b;\n }\n },\n easeInBounce: function(t, b, _c, d) {\n var c = _c - b;\n var v;\n v = tweenFunctions.easeOutBounce(d - t, 0, c, d);\n return c - v + b;\n },\n 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